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History of Last updated in Siege (in old server)


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30 replies to this topic

#1
BlackDeath

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edited, in siege server:

  • Roasted Pig: I know some of you want to go away this map, but at the moment I have edited it to balance a little, it may still need something more, but I'll wait to see how goes the new.
  • Boundary Barrier: fixed a small bug in the mountains stucking players.

some more editions in siege:

  • Roasted Pig: again a little more edited,to balance, with some barricades near flag, changed some walls and siege ladders, and changed respawn points to make less slow the way to flag,
  • River Pass: all respawn points are out, for same thing than Roasted map.


#2
BlackDeath

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others edited maps in siege:

  • Thor's Fjord: moved "treasures" to respawn place :)
  • Fjord: edited to balance, some news, into and out castle... go explore ;)
  • Wine Castle: some help for attackers in right side of castle.


#3
BlackDeath

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updated three maps in Siege:

  •  DeathRow: fixed bug was allowing cross walls around
  •  Viking Motte & Bailey: added some walls that can be destroyed in top fortress (you must find :) )
  •  Sykarnom: improved defense with some ladders and barricade, and exit of secret way changed to a best and logical position

 

enjoy  :)



#4
Strawberry

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Ooh that's fantastic, keep up the great job guys. :D



#5
BlackDeath

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some more maps updated in Siege with some fixes and improved:

  •  Jameyyed: stones stuck fixed
  •  Island Trip: gate's mechanism repaired, new doors and a secret way cave <--> little island
  •  Boundary Barrier: ladder changed to better position for attackers and drawbridge's around improved
  •  Sykarnom: changed respawn points more next near flag for defenders
  •  Castle of Manzanares: little fixes avoiding stuck players
  •  DeathRow: some wooden fences added near flag


#6
BlackDeath

BlackDeath

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last updated in Siege:

  • Viking Motte & Bailey map with:

for attackers:
- new stock-house with a lot of barrels and boxes for heal, broken the door or destroy the full house with catapult to get those
- new trebuchet

for defenders:
- more and new defensive points on path between forts
- new oil cauldron over flag, as last try to defend it :D

 

- add or changed some minor things

enjoy :)



#7
BlackDeath

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new updated in siege:

  •  Sykarnom: a little bit less accesible with more doors around to flag, some barricades add, street closed and one siege-ladder deleted


#8
BlackDeath

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last updated in siege:

  •  DeathRow: some improves for defenders, and respawn protected a little more
  •  Island Trip: fixed a ship in wrong place at start

  • Joss likes this

#9
BlackDeath

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last updated in siege:

  • Gorodische: new barrels and boxes for supply.
  • Precipice: new barrels and boxes for supply.
  • Boundary Barrier: some wooden shields add.
  • Castle of Manzanares: more frontal walls can be destroyed.


#10
BlackDeath

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last updated in siege:

  •  Helm's Deep: fixed bug at mountains
  •  River Pass: some changes made to improve defense, and more walls can be destroyed.


#11
BlackDeath

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last updated in siege:

  • Hookah: changed/deleted some objects (useless) in map, to improve with lag.
  • Winter is Coming: changed things to better at respawn attacking team, changed some points at respawn defenders, and little bit easy acces to some roofs near flag.


#12
Aeneu

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nice updates bd! but i think that drawbridge in Boundary Barrier should be moved back to old position, so there is access to castle around drawbridge. this isnt much logical in castle defense, but map is more playable with more action.



#13
BlackDeath

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well, I did this new drawbridge more "secure" to make attackers get more action with catapults, and defenders against this catapults, and drawbridge can be broken with few hits from catapults, now map has not less action, only different... :D



#14
BlackDeath

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last updated in siege:

  • Ridoma Castle: two ship moveable, water kill you is trespassed pebbles zone at coast, also map can be used for quick battle with ships.


#15
BlackDeath

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last updated in siege:

  • Peak of Interest (new map): improved balance to help defenders (respawn points changed, flag place moved, add doors and reinforced a little, moved position some buildings, etc)


#16
BlackDeath

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last updated in siege:

 

  • Peak of Interest: improved balance to help defenders (add access to roof over flag, etc)
  • Big Tree Forest: add second "chain" to go flag, fix a bug in ladder to go up to first chain.
  • City of Narra: old doors changed to new gate, deleted two side doors to get into city, changed respawn points for defenders to new places near flag.
  • Woodhearth Redoubt: edited to improve a little more balanced for defenders.


#17
BlackDeath

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last updated in siege:

 

  • Jameyyed: open new way to 4th level, over flag, enjoy :)
  • Woodhearth Redoubt: edited to improve a little more balanced for all, fixed (I hope) bad respawn points for attackers.


#18
BlackDeath

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last updated in siege:

 

  • Rudkhan*: raised hp from 16 to 20 for central wall of castle, added a cover over oil cauldron (can be destroyed separately or together with wall)


#19
BlackDeath

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last updated in siege:

 

  • Rudkhan*: fixed destruction of objects in high tower when it go down (no more "OVNI" flying in sky :D), cloth roof covers deleted (can't be destroyed)
  • Viking Motte and Bailey: add entry point number 0 (don't know if it will fix bugs with last wrong respawns)


#20
Aeneu

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last updated in siege:

  • Save Bob: flag moved behind rope bridge above back valley. just for test now.
  • Dragonstone: fixed elevator behind flag. i hope in more map ballance now
  • Farmer's Garden: fixed defenders spawns, added boiling oil above front gate, balloon for attackers, checkpoint trigger moved behind front gate



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