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​My Bannerlord multiplayer experience

Bannerlord

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13 replies to this topic

#1
Saddle Horse

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Firstly, multiplayer in Bannerlord is poor because it is offering only four game modes: Siege, Captain, Skirmish and Team Deathmatch. The best gamemode (Team Deathmatch) have only two map (8 years!). Secondly, servers are crashing, many times and this is annoying (8 years! but it is probably fixed). I found many places where you can stuck (mostly stairs), generally stairs are weird because one time you go up fast, another time you go up slow and finally if you fall between wall and stairs you will stuck (8 years!).


New combat system in a nutshell:
+ Shielded horsemen don't have 270 degrees of protection (max 90) but they can turn shield in every direction
+ Player can pick up javelins pounded in corpses
+ Spearman with shield can attack in two directions
+ More damage from falling (this is realistic)
+ Less cheaters
+ Perfect ragdoll
- Every horse is made of rubber and hardly ever stop when it collides with obstacle
- Javelins are too accurate
- Player who don't have armour, press only "w", turn himself and have long powerful weapon can easily beat big number of opponents, for the example one time I was fighting alone (as berserker) against 10 recruits (noobs) and only 4 of them survived, some other time I beated easily alone (as peasant) another 3 peasants and 3 crossbowmen, I did similar things many times and a lot of players will agree that I'm not the best fighter in Warband
- Player charged by horse is too long downed
- Shield bash spamming is very annoying and everyone who don't have shield or long weapon can't counter shield bash spamming
- Player can do shield bash on the move (it is easy to hit enemy)
- Missiles trajectory is worse than this from M&B Warband
- Most of armours are useless because speed is more important than heavy armour
- Horses are too agile

-/+ All shields have realistic hitboxes, but this is good only when you fight against noobs because pro archers can easily hit you because you are slow

Another disadvantages:
- You can't  taunt and shout (I love press 5-0)
- You can't build barricades and wooden shields
- Any class can ride any horse and shoot from any ranged weapon with perfect accuracy (few time I saw peasant on armored war horse with crossbow and 2h axe)
- You can set only one voice type (the worst voice) for your character
- Lack of Harvesting Season
- Too many times the same factions fight against himself
- Lags

-/+ Friendly fire is disabled and everyone don't must be careful (but not in every mode)

In the end I will tell about class system. Class system is the most horrible change in Bannerlord multiplayer, you can't customize your character for your mind. In practice I many times taken weapons from ground or from killed enemies. Class system is ultra annoying for me, I can't play as broke ass on horse with kontos lance, or as ultra heavy infantry with 2h hammer and I can't play how I want.
I think that I wrote here some useful informations and if you want play Bannerlord only in multiplayer you must wait for mods or actualizations.
 
Bad english, still english

  • VenT, LizardWizard, Saddoveanu and 7 others like this

#2
PizzaDelivery

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well, i agree with most of this,

but mostly what you've mentioned are a fixable things.

even the annoying block delay will be easily removed

"as the devs been working in controllable block delay bar" which can be set to 0

 

there is a core problems in the game that are inevitable like:

-the restrictions that force u to play with a class:

u can't choose when to play with ur weapon

u can't choose ur armor 

u can't remove ur helmet and show ur face

 

"troll game" will be "less troll game" with bannerlord 

the feel of the game will always be serious and competitive and clan-esh 


  • (300)Zawisza, LizardWizard, Helgisa and 4 others like this

#3
Saddoveanu

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Thanks for the review, interesting to read such an in-depth opinion. I agree that classes ruined the game; it just doesn't have the same vibe. There is no "freedom of expression"; feels like the developers already made the decisions for you, and "streamlined" the game to the point that it feels bland and generic. To some extent, Warband feels like an "open world", a sandbox to have fun in; Bannerlord is more like a scripted experience - at least the multiplayer; maybe single player is better, I haven't tried it.


  • (300)Zawisza, LizardWizard, PizzaDelivery and 2 others like this

#4
Mrakomor

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i like the class system. "freedom of expression" is one thing, another one is that these battles are clashes of armies and you as the ruler would hardly hire naked fegits with badass 2h swords as mercenaries. especially sieges looks amazing when there are unified troops. (well battanians have almost naked savages with 2h badass sword, but they are fegits too)

 

there are also duel servers. yes they are protected with pass but it can be easily found, jfgi. it actually took me more time to find some good porn with anal queen rebecca linares than duel password for bonerlord.

 

friendly fire is disabled on TDM and siege, not in skirmish. skirmish vs 6 same clan dudes playing with voice chat on discord is the real challenge in bannerlord in its today state

 

TDM has two maps, the first one was updated recently and another updates are about to come after the problem with crashes are solved

 

you can set four voices i belive (two male and two female) with adjustable pitch but i am not sure about that, male characters may have three voices

 

shield bash spamming is good thing and if you spend more hours in da gaem you would find a way how to evade it. the easiest one is to have a shield too. the harder one is to use kicks. and what is wrong about bashing while moving? have you ever held a shield in your hand in real life?

 

i dont wanna be a jackass but you have some real bullshits written there which means that you are lying and it may change opinion of players that are thinking about trying bonerlord EA. you are talking about eight years but if you ever were interested in bannerlor you would know that in the halfway they had to start from nothing again.

 

the 'keeping-distance-and-spinning' sheit with glaives or menavalions and everything about horseboyos is truth tho



#5
Saddle Horse

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i like the class system. "freedom of expression" is one thing, another one is that these battles are clashes of armies and you as the ruler would hardly hire naked fegits with badass 2h swords as mercenaries. especially sieges looks amazing when there are unified troops. (well battanians have almost naked savages with 2h badass sword, but they are fegits too)

 

there are also duel servers. yes they are protected with pass but it can be easily found, jfgi. it actually took me more time to find some good porn with anal queen rebecca linares than duel password for bonerlord.

 

friendly fire is disabled on TDM and siege, not in skirmish. skirmish vs 6 same clan dudes playing with voice chat on discord is the real challenge in bannerlord in its today state

 

TDM has two maps, the first one was updated recently and another updates are about to come after the problem with crashes are solved

 

you can set four voices i belive (two male and two female) with adjustable pitch but i am not sure about that, male characters may have three voices

 

shield bash spamming is good thing and if you spend more hours in da gaem you would find a way how to evade it. the easiest one is to have a shield too. the harder one is to use kicks. and what is wrong about bashing while moving? have you ever held a shield in your hand in real life?

 

i dont wanna be a jackass but you have some real bullshits written there which means that you are lying and it may change opinion of players that are thinking about trying bonerlord EA. you are talking about eight years but if you ever were interested in bannerlor you would know that in the halfway they had to start from nothing again.

 

the 'keeping-distance-and-spinning' sheit with glaives or menavalions and everything about horseboyos is truth tho

 

This isn't revelation of God, only my opinion, not without reason I named this post ​MY Bannerlord multiplayer experience. Class system is good only on early because that is boring after many hours. Class system should be optionaly. I focused on deathmatch because I wrote this in **TG_Arena**  not **TG_Captain_Battle** or **MountAndSiege**. Shield bash isn't good because player can too easy hit enemy, in Warband you can't easily kick enemies. After shield bash you can block enemy's attack but shield bash is too fast (easy to spam). I can set only one voice type (the worst voice) and at the moment I still can't set more types of voices. "8 years!" is a meme.



#6
Livso

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Most of the things you said and dislike are in terms of more reality.

Shield bashing is really not that OP and you cannot spam ,if you do one,you cannot immediately do another,and im sorry but you should probably expect the person to shield bash you then if hes doing it all the time, making it your advantage.

Armor is OP for a reason,again,for reality, Its not like movies or warband where you can one hit full armored guy, if you dont have a mace it will take you even 8 hits to kill armored people which yes i also find it sometimes quite annoying but atleast it makes you use potential of weapons,you have to choose different equipment against every faction, for example against sturgia you simply want mace all the time as they are very armored, against aserai you can take sword as they are not that armored and their infantry sucks hard.

Horses are definetely not balanced thats not even for a debate, lance is ridiculous as it can couch all the time not like warband

About the horses being able to use with every faction, again,i see no problem with that as in reality you could do that too, but i think there should be some limits like that for archers it will be harder to ride a horse or so

Javelins,yes they are easier to hit than in warband but honestly,warband system of javelins is fckin garbage where you count only on luck
 


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#7
Pepper

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Bannerlord just has no soul, just like every change they're making


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#8
Saddoveanu

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i like the class system. "freedom of expression" is one thing, another one is that these battles are clashes of armies and you as the ruler would hardly hire naked fegits with badass 2h swords as mercenaries. especially sieges looks amazing when there are unified troops. (well battanians have almost naked savages with 2h badass sword, but they are fegits too)

It's fine if you like it, to each his own. But it's certainly not more realistic - it is more plausible that warriors would wear a varied assortment of clothing and armor. Standing, regular (and uniformed) armies were uncommon during that time. And rulers would hire mercenaries based on "value for money" - so while equipment certainly plays a part, I'm pretty sure Viking berserkers or Dacian falx wielders would have no trouble finding gainful employment, even if they fought as "naked fegits".



#9
Mrakomor

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This isn't revelation of God, only my opinion, not without reason I named this post ​MY Bannerlord multiplayer experience. Class system is good only on early because that is boring after many hours. Class system should be optionaly. I focused on deathmatch because I wrote this in **TG_Arena**  not **TG_Captain_Battle** or **MountAndSiege**. Shield bash isn't good because player can too easy hit enemy, in Warband you can't easily kick enemies. After shield bash you can block enemy's attack but shield bash is too fast (easy to spam). I can set only one voice type (the worst voice) and at the moment I still can't set more types of voices. "8 years!" is a meme.

i belive it will become optional with dedicated servers and multiplayer mods, we just have to wait. about that bashing - i understand that for gamer who is looking for fun as the highest priority the bit of realism may have opposite effect. but belive me, and i am fencing for more than ten years - that in real combat you actually use shield as a weapon far more than regular weapon.

 

 

It's fine if you like it, to each his own. But it's certainly not more realistic - it is more plausible that warriors would wear a varied assortment of clothing and armor. Standing, regular (and uniformed) armies were uncommon during that time. And rulers would hire mercenaries based on "value for money" - so while equipment certainly plays a part, I'm pretty sure Viking berserkers or Dacian falx wielders would have no trouble finding gainful employment, even if they fought as "naked fegits".

i got your point even tho i am not sure i can agree with that berserkers and falxmen part cuz as far as i remember they were mostly used in small numbers as personal guard or ambush troops instead of regular units on battlefield which i were talking about. about the first part - uniformed armies - i belive we could have a nice talk about details of weapon and armor usage specific for nations of 10. to 15. century which were important to recognize friendly or hostile units on the battlefield, but aside of nice it would be very long as well.



#10
Femul_Humun

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i belive it will become optional with dedicated servers and multiplayer mods, we just have to wait. about that bashing - i understand that for gamer who is looking for fun as the highest priority the bit of realism may have opposite effect. but belive me, and i am fencing for more than ten years - that in real combat you actually use shield as a weapon far more than regular weapon.

I read on TW forums a handful of comments by the Community Manager who say repeatedly 'The class limit is here to stay, deal with it' in more or less these words. TW are very defensive about it and their answer to any and all criticism of the class system is 'we want it this way, so it shall be'. Unless they change their mind, which I doubt judging by their responses so far, I wouldn't count on free equipment selection unless mods somehow manage it. But why bother with mods for this piece of shit slapped together mismanaged disappointment of a legacy, that is the real question.


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#11
Waljaaa

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They'll add more perks to every class though, which allows you to costumise your loadout a little more.
I'm not saying It's great because it's not, in a way the free equipment selection was the biggest thing that gave Warband it's soul, very sad to see that going but seeing atleast more perks for each class is something I guess  :mellow:


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#12
Femul_Humun

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They'll add more perks to every class though, which allows you to costumise your loadout a little more.
I'm not saying It's great because it's not, in a way the free equipment selection was the biggest thing that gave Warband it's soul, very sad to see that going but seeing atleast more perks for each class is something I guess  :mellow:

 

I suppose, still, it is very sad. Rumours are circulating on the TW forums based on quoted public announcements and comments made by TW personnel. Apparently TW wants Bannerlord MP to become an e-sports thing, and so they purposefully removed all goofiness warband offered, in order to create a 'serious competitive environment'. In other words, remove what's fun and turn it into a 'realistic simulation of medieval warfare', so just like all the other warband clones made since about 2014. At which it fails too on account of the current lack of features, however. They had to go change the formula of a proven concept and not even finish it. As I said, mismanaged. What a shame.

 

I believe evidence would suggest that the overall disappointment is not merely a couple of loud trolls, as some would have us believe.

 

BUXIzZk.png


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#13
Iceqatius

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I heard that the reason the game took so long to develop was because it was restarted from scratch after a few years development. The rumors say that it had reached early alpha when they decided to change game engine and redo everything (minus textures and stuff). Not sure if that is true but it could explain some of the mismanagement and uneven work.


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Warband scenes made: Six Traitor Castle (Siege) - Stone Road (C.Battle)

Sarnaks Folly (Siege) - Sandburn Oasis (C.Battle)
 

Skirmish at Sarnaks Folly (C.Battle) - Sandbone (C.battle) + A lot more.


#14
Femul_Humun

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I have not looked into this aspect much, but apologists claim that out of the 8 years since announcement:

 

  • 4 were scrapped thus do not count at all. Despite that fact that experience, ideas, concepts, etc. do not simply vanish when you start over, but fair enough.
  • 2 were spent entirely on development of the engine. Apparently no other work such as art/quest/gameplay design was possible at this point. People who make textures were apparently working alongside the devs on creation of the engine, they would have us believe.
  • 2 spend on the actual game.

 

As a result, they say, it is completely insane to believe that a game of such magnitude and raw awesomeness could be finished in such a short time, thus anyone who complains about its somewhat underwhelming rudimentary state, for what is a large studio release rather than a small indie team project, is but a tinny tiny whiny baby who should stop being so entitled and get a job, they say.

 

This has been repeated to death on the forums by people who claim flufferlord is amazing and warband is a piece of shit in comparison, so I will let you decide what level of credibility you assign to it.





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