Give feedback on the new Captains Battle maps, there is a lot of new maps (17) and some of them will need some additional updates. In order for me to do this i either have to see the flaws myself or get reliable reports about existing flaws. Things to look for is spawn functionality, general distance for spawned infantry from either team (is the spawns to far away from each other) and other
map related bugs and flaws.
Maps tested with players so far:
Broken Siege, may need to move spawns closer to each other/and or objectives. Otherwise functional.
Road to Uxkhal, seems functional.
Ambush at Sardak, seems functional.
Bannockburn, may need some more protection for infantry. I might remove the whole ai-mesh and use a pseudo mesh instead to decrease its file size. Otherwise functional.
Bloodshed at Hvitgrimr, needs tighter spawns for infantry. Otherwise functional.
Bosworth Field, needs much tighter spawns closer to each other/and or objectives. Otherwise functional.
Jarnleikr Saga. seems functional.
Battle of Arsuf, seems functional.
Durquba Desert, needs much tighter spawns close to each other and tactical objectives. Needs more buildings and stuff.
Forlorn Hills, seems functional.
Cairns of Carnage, seems functional but spawn probably needs to be more tight.
Battle of Karval, needs tighter and closer spawns around the castle.
Ruins of Sarkir, seems functional.
Warfare at Menhir, Wow, its big..i might have to alter the map a bit plus tighten the spawns. Otherwise functional.
Two Rivers Dance, seems functional but i will tighten the infantry spawns a bit.
Shattered Wall, Needs tighter spawns. Otherwise functional.
The Three Giants, seems functional.
Previous maps that will be updated or has been:
Savage Land, The launchers has been removed, spawns will be slightly closer and more spread out, the map has been opened up with less trees in the middle and more even terrain.
Testing is in progress
Edited by Iceqatius, 18 February 2021 - 10:33 AM.