Teams will all fight each other in the Group Stages. The first two teams in the Table by amount of points gained will arrive in the Grand Final.
In case the second and the third team obtain the same amount of points, a Ratio of Rounds won (RW) and lost (RL) will be calculated to determine which of them qualifies for the finals. The last 2 teams will fight for the Third place Final.
Every match will be 16 rounds, 8 rounds each map and every 4 rounds players switch factions.
Victory value is 3 Points. Draw value is 1 point.
TABLE
*Won cause of forfeit of N S Key.
MAPS AND FACTIONS
STAGE I
NORD TOWN DESERT DUELS
NORDS VS SARRANIDS RODOCKS VS SWADIA
/-------/
MONGOL VIKING BIKERS VS THE KING'S LOYALISTS
NO S KEY. VS THE LIGHT SPECTRUM
STAGE 2
DESERT TOWN FIELD BY THE RIVER
SARRANIDS VS VAEGIRS SWADIA VS NORDS
/-------/
THE LIGHT SPECTRUM VS MONGOL VIKING BIKERS
THE KING'S LOYALISTS VS NO S KEY.
STAGE 3
SUNNY TOWN RUINS
RODOCKS VS SARRANIDS VAEGIRS VS SWADIA
/-------/
THE LIGHT SPECTRUM VS THE KING'S LOYALISTS
MONGOL VIKING BIKERS VS NO S KEY.
SETTINGS:
Maximum number of players: 40 (16 reserved for both teams, the rest for spectators)
Allow Ranged friendly fire: Yes
Allow Melee friendly fire: Yes
FF damage self: 0%
FF damage friend: 100%
Spectator camera: Lock to team member's view
Combat speed: medium
Map time limit: 90 (minutes)
Round time limit: 300 (seconds)
Team point limit: 4
Round start gold: 100
Combat bonus gold: 100
Round end bonus: 65
Allow polls to kick players: No
Allow polls to ban players: No
Allow polls to change map: No
Allow polls to change factions: No
Auto team balance threshold: 2
Force minimum armor: No