As the title suggests, have Khergits been taken out of rotation again? I've been playing less recently so it could be just chance I missed them, which in that case apologies, but each time I've been on I haven't seen them.
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Khergits removed again?
#1
Posted 13 October 2016 - 10:32 PM

#2
Posted 14 October 2016 - 06:58 AM

No. It's random. Yesterday khergits played only 4 times, vaegirs played most (33 times).
#3
Posted 14 October 2016 - 01:33 PM

No. It's random. Yesterday khergits played only 4 times, vaegirs played most (33 times).
Ah then my bad, I was prompted to make this since someone was called "Bring_back_Khergits" or something and that seemed to be a possibility but it's just coincidental.
#4
Posted 14 October 2016 - 05:00 PM

No. It's random. Yesterday khergits played only 4 times, vaegirs played most (33 times).
damn that is not really even, I hope when bannerlord releases we can use some statistics or chances. As this is just fked up imo.
#5
Posted 14 October 2016 - 05:27 PM

damn that is not really even, I hope when bannerlord releases we can use some statistics or chances. As this is just fked up imo.
These are the stats written on logs.
#6
Posted 14 October 2016 - 05:45 PM

These are the stats written on logs.
Yes but I mean, that the vagirs have been almost 30 times more played than Khergits. And with the statistics I mean, how more often the faction is played how less chance there is that it will get on next map.
#7
Posted 18 October 2016 - 08:07 AM

#8
Posted 18 October 2016 - 09:46 AM

On that matter, Khergits should be removed and 50% of maps.
Lets get this for once more out to the world. We tried to make khergits only attacker or defender and we tried to reduce the amount of time it is been played, but both times it did not work and we were forced to stay it like default or remove khergits at all. The problem is that the faction system is hard coded into warband and we can't really change anything about it.
#9
Posted 18 October 2016 - 02:20 PM

On that matter, Khergits should be removed and 50% of maps.
If you played when Khergits were removed completely you would know how quickly it became stale with just 5 factions.
#10
Posted 19 October 2016 - 07:34 PM

Khergits are a perfectly viable faction, even when the terrain is unfavorable for cav. I certainly don't mind standing in a Khergit shieldwall.
Aka SHIELDWALL_ON_ME
#11
Posted 19 October 2016 - 07:48 PM

khergits have worst shield wall of all because they only have cavalry shields, except the steel shield like one they all suck.Khergits are a perfectly viable faction, even when the terrain is unfavorable for cav. I certainly don't mind standing in a Khergit shieldwall.

#12
Posted 30 November 2016 - 04:59 PM

Rather than making a new topic I'll just use this one again.
Have Khergits been removed from attackers? I haven't seen them attacking for several weeks, only on defence.
#13
Posted 30 November 2016 - 06:21 PM

Rather than making a new topic I'll just use this one again.
Have Khergits been removed from attackers? I haven't seen them attacking for several weeks, only on defence.
Yes. They're too weak for attack side.
#14
Posted 30 November 2016 - 07:25 PM

Yes. They're too weak for attack side.
Unfortunately true for those that don't have the mod, perhaps they could be brought back with some gold penalties for the defending faction, or a slight gold increase while attacking? Perhaps starting the defenders with lives even.
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