Teamhitting damage should be set to 100% and 0% towards the attackers themselves.
What do you think?
Teamhitting damage should be set to 100% and 0% towards the attackers themselves.
What do you think?
I want the archers to reflect more of the damage caused by them because we die because of them. they are throwing arrows at random when we battle.
Archers are another topic. Maybe switching off ranged team damage would be reasonable?
how wonderful idea, let's change friendly fire towards 100% ally 0% self so there can be more people's topics to read about unfair bans and friendly trolling, where siege will turn into arena where everyone just sit on castle walls and people who want to besiege it, get banned from teamkilling team players that are having tea party with defenders
now this poll needs 20 new member accounts to vote for that 100% friendly fire - that's how politics work
I had so much fun on old siege servers with realistic teamhitting damage ,
some noob teamkilling me with some random noobs swingings,
then me teamkilling him for revenge,
then him going to teamkill me for revenge,
then me run,
then you had 2 allies running after each other in the middle of enemies
Should be reflective so people learn how to play
I'm fine as it is.
Otherwise, this:
Should be reflective so people learn how to play
I voted no of course, it's not pragmatic at all and it would lead to many autoban issues and teamhitting trolls, also admins already take care of the servers for free to have even more work to do because of the 100% team damage.
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