The problem is that it overwrites the native mod. It's not a good idea. I'm getting sick of always been forced to rename my native to "nativeNeogk" and then the "native copy" to "Native" and vice versa. Some servers just don't allow me to play properly with the neogk mod and this dumb game thinks it's a new mod if the folder name is different. I'm talking about 28 days invasion. It's actually only non-tg-server I currently play actively.
So the question I wanna ask is that if it-s possible to make some setting in server side to play also "different" mods. If I have a folder named "Native-neogk" it should work if all the files are correct, right? And then it should also work if the folder is Native. So by that way, it would be just good and everybody would be happy.
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#1
Posted 23 October 2018 - 04:17 AM
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#2
Posted 23 October 2018 - 07:05 AM
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- HeiHo likes this
#3
Posted 23 October 2018 - 09:03 AM
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#4
Posted 23 October 2018 - 12:16 PM
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As Aratar said, this is the way warband mods work. On bannerlord will be different, more like skyrim, with the possibility to install multiple mods.
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#5
Posted 23 October 2018 - 12:16 PM
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Mod NeoGK is ok since it is compatible with Native, but as Aratar said, the problem is with game.
Btw if changing name is a problem for you... why simply (if you have enough space in hard drive), install a second Warband (full game installation) without mod to play in normal servers?
This works, and you only need a new-second WB's shortcut in desk for this, then you will have 2 options to play without change any
ps: both games will use same profile+characters that you have.
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#6
Posted 23 October 2018 - 01:31 PM
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Mod NeoGK is ok since it is compatible with Native, but as Aratar said, the problem is with game.
Btw if changing name is a problem for you... why simply (if you have enough space in hard drive), install a second Warband (full game installation) without mod to play in normal servers?
This works, and you only need a new-second WB's shortcut in desk for this, then you will have 2 options to play without change any
ps: both games will use same profile+characters that you have.
Lol, never thought that.
The other solution would of course to persuade the other server owner to make his server neogk compatible, but I think it's not going to happen. ever.
#7
Posted 23 October 2018 - 09:11 PM
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The other solution would of course to persuade the other server owner to make his server neogk compatible, but I think it's not going to happen. ever.
Well, neogk has nice addons for game, so don't lose any trying good luck
- HeiHo likes this
#8
Posted 24 October 2018 - 12:13 AM
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Yeah, i kinda made the mistake and copied everything into the native folder, ruining it for playing Singleplayer. I've tried validating multiple times but nothing restores it. Just a fully wintermap and randomized equipment everywhere.
#9
Posted 24 October 2018 - 12:14 AM
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Would be nice if you could also get an original native download made available here for idiots like me.
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#10
Posted 24 October 2018 - 05:34 AM
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Well, neogk has nice addons for game, so don't lose any trying
good luck
I think it would need some skilled programmer. The 28 days invasion is also one heavily modded game mode based on native. It works perfectly, but the only thing that I cannot do with neogk on the server is that I cannot update my character or buy new gear. Something in Neogk just don't like their boxes. I don't think so that the original mod maker is even playing warband anymore.
The Chinese version of that 28 days invasion is even better since they have also heavily modded weapons, such as 2 arrows shooting bows etc. It also works on native, but even they didn't take care of the neogk problem. :/
Tho it would be fun if Neogk took some of the features from their mod and added it to neogk servers.
#11
Posted 24 October 2018 - 09:05 AM
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Well there is a native folder in forums but it's outdated. Maybe download that and then validate? Idk, a big maybe, maybe it works. But I don't think so on a second thought. Worth a try.Would be nice if you could also get an original native download made available here for idiots like me.
https://community.tr...nilla-for-1170/
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#12
Posted 24 October 2018 - 10:15 AM
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#13
Posted 24 October 2018 - 12:16 PM
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Making mods compatible isn't easy. For example take the client and server events. If neogk uses event 120 to send input for warcry, on another server that could mean something else. Neogk remains native compatible because it doesn't overwrite the native events. But with other mods (specially big ones) the possibility of collisions are high.
To restore the native you could download and compile the module system. If you can't, i can do it and send you the files.
If you play single player, you can rename the module as you want, and use native with neogk only to play multiplayer.
- Chivalrous_Roamin_Knight likes this
#15
Posted 24 October 2018 - 03:20 PM
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Also might need a more recent (latest) version of the Native folder in this link, it isn't anything urgent afterall, whenever you can, I would do it if I could. Thanks.
I will upload (can't just now because I got a trouble, trying to solve still...) a new 1.174 version for Native. Meanwhile, I think that getting 1.170 maybe ok if you later update to newest throught steam.
- Aratar likes this
#16
Posted 24 October 2018 - 07:48 PM
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Anyways, if someone who knows anything about this wants to check it, here is the mod: https://forums.talew...?topic=342699.0
#17
Posted 26 October 2018 - 05:48 PM
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New version of Native vanilla clean 1.174 without mods ready, taken from Steam: https://community.tr...nilla-for-1174/
- Aratar, The_Knight_Who_Says_NI, Chivalrous_Roamin_Knight and 1 other like this
Also tagged with one or more of these keywords: neogk, mod, problem
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