Hallo
My suggestion is to add the shot difficulty rating from single player to mount and siege
Hallo
My suggestion is to add the shot difficulty rating from single player to mount and siege
I wouldn't mind seeing this feature added, but only if it's displayed by the Archer who made the shot and admins. Maybe the shot difficulty can be displayed selectively by a hot key like when a player can access a Siege weapon (Right Shift) but then only the display can be shown as I've said; maybe linking the Q key to the feature.
Some folks like to get a game response on how they do when shooting others at long range
Some folks like to get a game response on how they do when shooting others at long range
Sometimes, you just like to know when an awesome shot or throw was made, you wonder.....Wow, I wonder how far that was!? And, it is in the solo game.
Isn't the final damage received/delivered, etc., calculated server-side in multi-player in Warband? If yes, enabling the shot difficulty info globally in multi-player (assuming that it is even possible, which I'm not really sure of) would basically require sending out some by-pass message/string from a server to a client every time an archer hits the target because this function seems to be hard-coded and to be present only in single-player. This could be (or not) quite processing-heavy because there are usually dozens of archers in the game.
Another thing is the immersion (or whatever you call it). Quite a few players generally don't like when there is some additional info popping out on the screen. Generally speaking, just because you like it doesn't mean others like it as well. After all, there might be a reason why TaleWorlds has decided that there is an opt-out option for this function in single-player in the game menu and that this function isn't enabled in multi-player at all.
It's a nice idea, though.
Isn't the final damage received/delivered, etc., calculated server-side in multi-player in Warband? If yes, enabling the shot difficulty info globally in multi-player (assuming that it is even possible, which I'm not really sure of) would basically require sending out some by-pass message/string from a server to a client every time an archer hits the target because this function seems to be hard-coded and to be present only in single-player. This could be (or not) quite processing-heavy because there are usually dozens of archers in the game.
Another thing is the immersion (or whatever you call it). Quite a few players generally don't like when there are some additional infos popping out on the screen. Generally speaking, just because you like it doesn't mean others like it as well. After all, there might be a reason why TaleWorlds has decided that there is an opt-out option for this function in single-player in the game menu and that this function isn't enabled in multi-player at all.
It's a nice idea, though.
Agree about the global chat being crowded (additional inf popping up out on the screen); this is the reason I suggest a hot key mapped to it: You press a key and it will show on your own screen. Almost like when a you take control of a Siege weapon.
If it were to ever happen, I think people should be able to turn this on and off. Pluss this feature should probably be private or something. M&S during peak times would be a nightmare if the "feedback" were global >.<
Yes I think it should only show up for the person who made the shot. It's a nice to have feature that just gives you a bit of feedback on your playing.
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The problem with DrawsStarted by Ramses , 04 Mar 2019 Gameplay, suggestion |
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