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History of Last updated in Siege (in old server)


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30 replies to this topic

#21
Aeneu

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  • Save Bob!: flag moved back to original position
  • Turin*: fixed slowdown on most of floors in main keep (few weeks ago already added escape-way through window in ground level of main keep)
  • Fjord: because spawn problems, temporarily replaced by Praven made by Taleworlds, slightly edited by Aeneu and significantly edited by White_Potato
  • Viking Motte and Bailey: same, because spawnproblems temporarily replaced by Hill Village by JBJ
  • Cortagena by JBJ
  • Mountain Pass by JBJ
  • Old Lighthouse by JBJ
  • Stone Circle by JBJ
  • Winter Fortress by JBJ
  • Woodhearth Redoubt by 0utlaw
  • Shackleton Ridge by 0utlaw
  • The Nightfort by Ladon

And one new feature for all servers is auto-restarter. If server fell down, its automaticly back again within minute. Big thanks to KingArthur and VenT :)


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#22
BlackDeath

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Mountain Pass by JBJ

Stone Circle by JBJ

I think these maps are so nice but too big yet (don't saw others -Cortegana/Old Lighthouse/Winter Fortress- by JBJ, but maybe same) and players even don't play these because this :/

play these is like play a "Forrest Gump's game" :lol:



#23
Aeneu

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i agree. so remove them in next patch?

Old Lighthouse is nicely edited - more ways to flag. Funny.



#24
JBJ

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Heyy!!! You're talking about my  :lol:

I agree with you, Mountain pass and Stone circle are too big.

But I edited them. I gave a folder with new files to you.

Mountain pass: I change spawn points, add more stairs and fix bugs.

Stone circle: I edit two times, for day and night. I change spawn points, the battle is within the circle now.

I edited Lighthouse too, I added more stairs.

Have you seen it?


Edited by Aeneu, 08 January 2015 - 08:54 PM.
i didnt saw mountain pass yey, and forgot change morning/midnight StoneCircle

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#25
BlackDeath

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@JBJ well, even if maps are too big, you can set entry points to respawn nearest of flag, to reduce sense of "immensity" a little :D



#26
BlackDeath

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last updated in siege (not for siege, only for play CTF sometimes):

  • Amphiteatrum: respawn points moved faraway of CTF-flags a little
  • Colosseum: almost totally improved (terrain mesh, terrain colour, flags, respawn points...) but with same aesthetic

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#27
BlackDeath

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last updated:
for CTF:

  • Sunny Town: changed respawn points and CTF-flag

for Siege:

  • Der Process: added two ships, a little island with trebuchet, and walls at back (only) of castle are destructible

15012908394575917.jpg

enjoy... :)


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#28
BlackDeath

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last updated in siege:

  • The Nightfort: fixed a stuck place near flag
  • Praven: fixed wrong size of a barrier causing "Jesus walking on water" :D
  • Castle of Manzanares: higher terrain in trebuchet's zone
  • Thor's Forjd: changed back ladder (now it moves), added 4 doors at back castle and some wooden pallets

last in siege (map for CTF/battle/TDM):

  • Amphiteatrum: deleted "arena sound" because players are going crazy and this blow up some ears :viking2: :loool:


#29
BlackDeath

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last updated in siege:

  • Unholy Island:  re-edited "missile launching area" :D ...well, catapults area, to better operation it, improved ladder to go higher place in big ship and reduced numbers of zz_points-sound effects to minimum (now its is enough)

150207024624780660.jpg



#30
BlackDeath

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last updated in siege:

  • Kherakorum: fixed some bugs in ladders, useless objects flying in sky deleted, add new way to enter by back, and some other minor fixes

150507025436684590.jpg


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#31
BlackDeath

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last updated in siege:

  • Tower of the Mists: fixed a bug in one ladder, change time to daylight, disabled rainy weather (less lag), fixed bugs in barriers in general



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