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Turn off friendly fire


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12 replies to this topic

#1
TheHunterMikiPL

TheHunterMikiPL

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Wtf is even this
I am duelling someone
Then some retard from my team shoots me instead of my opponent, and I either get killed by his arrow, or stunned which makes me unable to block for a while and my opponent kills me

Why is it even on?
Did some admin just wake up and say to himelf "oh yeah I think it would be great if bow noobs were able to ruin melee fights for their teammates"?
Most problematic are archers who just shoot their mates and don't care because they are away, and safe, but in melee it happens too. Yesterday I was about to finally kill someone who was camping in spot that was hard to reach, but then some noob jumped in there, hit me in my back, which stopped me from killing that player, let him camp there for some time more and almost got me killed too...

Honestly friendly fire is not even that bad, it decreases advantage of your enemies if you are fighting multiple opponents, but ffs why do OTHERS have to pay for some noobs' mistakes as well? Set ff damage for friend to 0% pls bruh
 



#2
Ramun

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Counter-Proposition: Increase friendly fire damage for friendlies to 200%


  • Pepper likes this

His Lordship, Ramun, approves of the above.


#3
TheHunterMikiPL

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This isn't even that bad idea, because most teamhits would be equal to teamkill, so it would be easier to get those cross-eyed noobs banned for teamkilling.

But still would prefer it to be set to 0%



#4
Pepper

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Counter-Proposition: Increase friendly fire damage for friendlies to 200%

This is much better, as it forces people not to be idiots without getting trolls tking you

 

Worked very well on ZHG. 9/10 if you die on a teammate it's your own fault anyway



#5
TheHunterMikiPL

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Worked very well on ZHG. 9/10 if you die on a teammate it's your own fault anyway

What the fuck? I can't even count how many times I tried to fight someone and some retard archers started shooting me. And I rarely get teamhitted except these scenarios. So what, that's my fault for trying to melee someone? Should I just run away all round, and let archers do the job?

?????????????????????????????????



#6
TheHunterMikiPL

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Why is it still not turned off



#7
Joss

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Why is it still not turned off

you cant expect to changes to happen just by writing angry topic about it, if that was true then anyone could change server according to their needs.
In order for things to get through you need unanimous playerbase agreement & approval of high staff of our community who are rather inactive and busy with other things during this period of time.




 


#8
TheHunterMikiPL

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not cool imo ;//



#9
Tufail

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it's bad idea when 100 players are online because of lag and teamhits happen, but there must be some punishment for not being careful, so 1% damage as it is now is good imo


  • MoB_Griff likes this

#10
TheHunterMikiPL

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it's bad idea when 100 players are online because of lag and teamhits happen, but there must be some punishment for not being careful, so 1% damage as it is now is good imo

Yeah, maybe. I am fine with punishment of even 1000%, but ffs PUNISH THE ONE WHO CAN'T SHOOT AND IS STUPID, NOT THE ONE WHO GOT SHOT DURING MELEE FIGHT.



#11
MoB_Griff

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Stop running in front of arrows man, it's that simple yes.


  • Macmen810 likes this

#12
Tufail

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Yeah, maybe. I am fine with punishment of even 1000%, but ffs PUNISH THE ONE WHO CAN'T SHOOT AND IS STUPID, NOT THE ONE WHO GOT SHOT DURING MELEE FIGHT.

No, it should be realistic so both must take some damage, attacker and one that was shot. Annoying yes but its stupid when only attackers get damaged



#13
Iceqatius

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I have changed the friendly fire numbers from 5 & 5 to 5 and 10. The one shot in the back by his team mate gets 5 % damage and the one who needs to shoot better will receive 10 % of the damage done. Should make ranged characters slightly more careful when firing where allies are.


  • (300)Zawisza, yrod and nina like this


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