For the map Minas Tirith can you remove the trebuchets for balancing. It makes it unfair if the defenders put up a good defense on this map then gets pushed back to second or last gatehouse only to find that its been destroyed by the trebuchets. It is very annoying when this happens and i'm probably not the only one who wants it removed.
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#161
Posted 17 September 2017 - 03:10 PM
#162
Posted 17 September 2017 - 05:52 PM
Hmm, not easy, enemy know this and always try to stop attackers controlling their siege weapons...
But well, to me is ok, since I can own some of these after moving forward as attacker taking advantage in attack and use trebs to attempt this destruction-job on enemy's castle
This is Siege
#163
Posted 19 September 2017 - 10:27 AM
Hi Knights,
What about a TDM server ? There is no more one, I think it would be a success.
- Aura* likes this
#164
Posted 08 October 2017 - 07:20 PM
Please please please, remove bad banquet from the server. Every time it comes, at least 20% of the players have to leave the server because the map is too small for this big server. It might be okay for 10 players, but for 60 players?? No one can enjoy that kind of backstab and spawn killing. There is nothing good on that map when there is that many people. So many people just leave the server when they see the bad banquet coming. I included. I don't like playing on that map.
#165
Posted 08 October 2017 - 08:01 PM
Please please please, remove bad banquet from the server. Every time it comes, at least 20% of the players have to leave the server because the map is too small for this big server. It might be okay for 10 players, but for 60 players?? No one can enjoy that kind of backstab and spawn killing. There is nothing good on that map when there is that many people. So many people just leave the server when they see the bad banquet coming. I included. I don't like playing on that map.
I agree with this man. Pls remove
#166
Posted 09 October 2017 - 11:45 AM
#167
Posted 13 October 2017 - 03:47 PM
can u change "Map pass" admin button to something more hard to press accidently ?
for example ctrl + F8 or other "F"
i have mouse hotkeys from other games and i just passed map by accident.
Edited by BlackDeath, 13 October 2017 - 03:57 PM.
moved here this topic for better
- LizardWizard and Amamama like this
#168
Posted 13 October 2017 - 03:51 PM
can u change "Map pass" admin button to something more hard to press accidently ?
for example ctrl + F8 or other "F"
i have mouse hotkeys from other games and i just passed map by accident.
I can't but wait King's answer, maybe he can change this.
#169
Posted 13 October 2017 - 06:48 PM
can u change "Map pass" admin button to something more hard to press accidently ?
for example ctrl + F8 or other "F"
i have mouse hotkeys from other games and i just passed map by accident.
Ohhhhh, that's what happened when I was playing today!
https://www.youtube....GOMiKUmeWO0DJIA
#170
Posted 13 October 2017 - 07:34 PM
Ohhhhh, that's what happened when I was playing today!
can u change "Map pass" admin button to something more hard to press accidently ?
for example ctrl + F8 or other "F"
i have mouse hotkeys from other games and i just passed map by accident.
Had this happen a couple of times for me too as I use the F buttons to record and take ss etc
- Amamama likes this
#171
Posted 13 October 2017 - 07:40 PM
- BlackDeath and Amamama like this
#172
Posted 14 October 2017 - 01:04 PM
@KA
Anything harder than just a single key will be better. Please do it as a combination of two keys.
#173
Posted 14 October 2017 - 01:28 PM
For the map Snowy castle could you make it easier for people to kill the man using the ballista
#174
Posted 14 October 2017 - 04:06 PM
#175
Posted 15 October 2017 - 01:29 AM
Snowy castle is already hard to defend. So it isn't possible to do.
i'm just saying that its kinda hard to kill a rhodok that has three pavise shields using it
#176
Posted 15 October 2017 - 12:21 PM
i'm just saying that its kinda hard to kill a rhodok that has three pavise shields using it
Try to kill him from "back" + aiming head (I mean: ...or left side of map )
#177
Posted 22 October 2017 - 11:03 AM
Some thoughts about possibilities to mod in Bannerlord:
Teaming up system
You can create own team during the game. You choose the name, common banner etc.
Creator has admin rights to invite players form the list, he can give some admin rights to other team members.
Team has own chat system (the same like separate chat for admins now, marked with different color),
Team members are highlighted in some way, so you can easly see them on the battlefield.
Team admin can somehow mark the place where team should go / stand etc.
People from the faction can see all the teams, if joining is restricted they have to send the permission request.
- LizardWizard and Dusan like this
#178
Posted 22 October 2017 - 11:34 AM
#179
Posted 22 October 2017 - 12:27 PM
Some thoughts about possibilities to mod in Bannerlord:
Teaming up system
You can create own team during the game. You choose the name, common banner etc.
Creator has admin rights to invite players form the list, he can give some admin rights to other team members.
Team has own chat system (the same like separate chat for admins now, marked with different color),
Team members are highlighted in some way, so you can easly see them on the battlefield.
Team admin can somehow mark the place where team should go / stand etc.
People from the faction can see all the teams, if joining is restricted they have to send the permission request.
this would be a nice idea indeed.
Adding;
A team is automatically distributed to one faction, the faction is chosen by the creator.
#180
Posted 24 October 2017 - 12:27 AM
Map update request for Turin Castle. Is it possible to get a launcher and or a ballista added. Perhaps to the main keep or the gatehouse? Cause that balloon gets to the main keep waaaaayyyyy too easily.
- Chivalrous_Roamin_Knight likes this
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