Login to Account Create an Account
Want make a suggestion for a map/server? post here (thanks allowed too)
#41
Posted 22 June 2017 - 05:14 AM
#42
Posted 22 June 2017 - 10:28 AM
Modding warband = more lag. Btw we are very restricted when it comes to modding in the native module.
Well .. What if Neogk become an standalone mod ?! wouldn't that be great ?!
we Knew All of the player's using negok so they will Go for it of course an standalone with standalone Neogk Mod Server Would be stable .
#43
Posted 22 June 2017 - 10:36 AM
No We Don't Want This! Because Our Playerbase Plays Here! So Why Do You Want To Change The Base Of Our Community?!??!Well .. What if Neogk become an standalone mod ?! wouldn't that be great ?!
we Knew All of the player's using negok so they will Go for it of course an standalone with standalone Neogk Mod Server Would be stable .
#44
Posted 22 June 2017 - 10:45 AM
you Guys could add an Ranked Server's with Levels Or Rewards Like cRPG ,
You can make an Favorite class Such as Inf. Or Archer Or Chiv.
Also I Wish if there A High Level General That Leads Your Mean To the Battle .
Also if There an Anticheat or something to avoid these players who's using Aimbot , Autoblock Programs That would be Great .
Time ago we tried with cRPG and failed, so we won't try it again, sorry.
About others... We would like could apply too but It's Utopia!!! This is why we have admins around...
#45
Posted 22 June 2017 - 11:16 AM
Yes, is possible. But it requires a lot of work that makes not worth for such old game. Better to keep these as ideas for bannerlord.
- BlackDeath and Chivalrous_Roamin_Knight like this
#46
Posted 24 June 2017 - 01:14 AM
Yeah its an old Game but stil has a player's also i heared bannerlord wont be released soon . or that isn't right?!
Also yeah to be honestly Bannerlord would've need an better Computer To play it
#47
Posted 28 June 2017 - 04:57 PM
Make an invisible wall to prevent that baloons bring people up onto the rocks, annoying af and not really fun either.
Map Nairut Patrol.
- Remono and Chivalrous_Roamin_Knight like this
#48
Posted 28 June 2017 - 05:05 PM
#49
Posted 28 June 2017 - 05:59 PM
The problem is the defenders cannot acces it and shooting someone who is up there is almost impossible, I rather stay in spec when this map is on cba to keep dying from a spot I cannot shoot.Really that makes it feep like an attack from the hill, possible scenario.
#50
Posted 28 June 2017 - 06:25 PM
The problem is the defenders cannot acces it and shooting someone who is up there is almost impossible, I rather stay in spec when this map is on cba to keep dying from a spot I cannot shoot.
I totally agree with Horatius, it IS annoying AND frustrating. Maybe a tunnel to the top of the mountain only accessed thru the little spawning room near the flag can be added for the defenders and allow then the end entrance (mountain entry point) only be accessed by the defending team so the attackers can't use it. If that's not good, then maybe add a back lmountainside ladder leading to the mountain top accessed from the very last room that's almost under the boiling cauldron.
https://www.youtube....GOMiKUmeWO0DJIA
#51
Posted 28 June 2017 - 08:45 PM
Well, I see that in this map, is where ballon is better and properly used to move some troops (always ranged ofc, others are useless) to better "sniper" points over the castle's towers/walls, but I agree that maybe need some "defence" against this too, so wait Aeneu's (map's author) answer
- Chivalrous_Roamin_Knight likes this
#52
Posted 12 July 2017 - 09:14 PM
Aeneu, what do you think about my suggestion of a back ladder starting from the last room on the map below the boiling pot? And maybe add a door to that room so it won't be easy for attackers to gain entry to the stairs to the flag then?
https://www.youtube....GOMiKUmeWO0DJIA
#53
Posted 16 July 2017 - 12:25 PM
Yes, i agree. But i cant promise to do it by myself soon, i have very little free time for TG currently. You all are free to edit and develop all my maps
Edited by BlackDeath, 17 July 2017 - 06:14 PM.
Nairut Patrol edited + uploaded, hope you like ;)
- BlackDeath and Chivalrous_Roamin_Knight like this
#54
Posted 17 July 2017 - 05:10 PM
(1) Server: Siege
Map: Landeck Castle
Description of the problem: Same problem as in the case of the Howlstone map as I've already mentioned in the previous post. The spr_square_tower_roof_a object has no collider. People can hide inside it (and they do so) and just shoot others while being completely hidden and invisible.
There are two of these objects in this map and both can be abused this way.
Proposed solution: Either delete the spr_square_tower_roof_a and replace it with some other object (in both cases) like in the case of the Howlstone map or put some barricades around the upper edges of those towers so people won't be able to get there anymore.
(2) Server: Siege
Map: Snowy Castle
Description of the problem: Same problem. The spr_square_tower_roof_a object has no collider. People can hide inside it and just shoot others while being completely hidden, or just hide while reloading a weapon or hide while fighting.
Proposed solution: Either delete the spr_square_tower_roof_a and replace it with some other object like in the case of the Howlstone map or just delete it without further replacement since it's not that visible from the ground anyway.
Thanks eventually.
- BlackDeath, Remono and Helgisa like this
#56
Posted 28 July 2017 - 01:16 AM
Server: Siege
Map: Castle Nomar (I think)
Problem: The door in too the keep is really small. Last time I played the map there was alot of unintentional blocking from the x-bow people hiding in the keep to reload and standing in the door way too shoot. There was also difficult to get inside when you needed to heal because of all the respawned people walking out and vice versa.
Proposed solution: I suggest that you add som TP-doors like what have been done too the keep on Eliean Donan. Doing this will also prevent any trolls from intentionally blocking the way out or in later, they would need to co-op with someone else (which they rarely do (in my experience)).
Problem: This side is easily lost too attackers. Both upper and lower levels. Personally I believe that the lower levels are ok as they are, because it balances a good team with 2h spam over at the attackers left ladder.
However the upper levels(roofed wall(spr_castle_f_battlement_b)) is easy to hold for attackers with a couple of quick infantry and (x-)bowmen at the start of a map. It is also kind of hard to retake that wall for defenders when the attackers already are there.
Proposed solution: I believe that a destryable door around halfway/the middle of the roofed wall(spr_castle_f_battlement_b) would give defenders a chance in the beginning of every round too hold the wall for a little while.
Keep in mind that I speak of personal experience and don't know the intentions of why the walls were made like they are now.
- BlackDeath and Chivalrous_Roamin_Knight like this
#57
Posted 29 July 2017 - 03:04 PM
Server: Siege
Map: Castle Nomar (I think)
Problem: The door in too the keep is really small. <<< I will try to make
a big entry here<<< impossible, so I've added a 2nd door (teleport) near old
Problem: This side is easily lost too attackers. Both upper and lower levels. Personally I believe that the lower levels are ok as they are, because it balances a good team with 2h spam over at the attackers left ladder. <<< Don't go change any here, but only move a few spanws for defenders here.
However the upper levels(roofed wall(spr_castle_f_battlement_b)) is easy to hold for attackers with a couple of quick infantry and (x-)bowmen at the start of a map. It is also kind of hard to retake that wall for defenders when the attackers already are there.
I call this: teamwork with good strategy in mind
Will be fixed soon. <<< done
- Helgisa likes this
#58
Posted 04 August 2017 - 04:42 PM
bring back the witches circle and bunch of the old good days maps of TG arena ? pretty please?
#59
Posted 05 August 2017 - 03:55 PM
Is it possible to add a way out for defender horseman in hailes castle? Currently, the only way is the main gate and since you cannot open and close it by yourself, you have to wait for the enemy to open the gates, so defender cavalry is stuck inside the castle for 7-8 minutes atleast. If there was a way (a door or a teleport place like Sebun Castle) that would be great
Once the Merchnat, Always the Merchnat !
#60
Posted 08 August 2017 - 04:46 PM
Is it possible to add a way out for defender horseman in hailes castle? Currently, the only way is the main gate and since you cannot open and close it by yourself, you have to wait for the enemy to open the gates, so defender cavalry is stuck inside the castle for 7-8 minutes atleast. If there was a way (a door or a teleport place like Sebun Castle) that would be great
Outdoor added in Hailes, good only for horsemen , since is only to go out and you can't use it to enter again to castle.
It works same than others for this purpose in other maps.
Will be updated in next restart of server.
- Merchant and Chivalrous_Roamin_Knight like this
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users