I am fully supporting Bread's article. - This topic is a reaction to the Bread's topic of Map imbalance and rotation problems -
Reaction to:
Everyone hates the following maps
While reading this shit post article which makes sense in only one thing (Two titans is a bad map and so are the others too), I am not even surprised that humanoid as "Adolf" was allowed to be an admin. The arrogance and lack of patience are strong with the admin guild. Please, work on it, you are not supposed to be smart as, as you are trying to be. Get more people to do an admin job, those people would report ideas from the players and they could solve this problem easily. They can do more than remind us to not be the assholes. They will certainly do a great job, I am sure about it.
This reaction type of behavior which BlackDeath shows to us is rather ironic. The forum is not populated by the majority of players who visits the Tg arena server and yet you ask for more people to say they opinion. There is nothing supporting this demand of yours, you cannot force people to force others to say their opinion. There are no rules that are forcing us to do so and you are supposed to solve requests of the people that are here. You are not good at social encounters. You are talking about ways to solve the problem that admins created, but you don't realize that these ways are not possible. If you seriously apply the Art of the war in Mount and blade, you are walking on the wire. Your logic is being countered by the rules and purpose of the server: infantry cannot use the amount factor, this is a death match. And if we are supposed to find "hard to get to" locations, the fun aspect of the game is certainly going to die off. We can't adapt to all of the mistakes which were ignored at the stage of the map creation. BlackDeath, you cannot say that the maps are balanced. They are not and we all know that. Administration removed maps like "Watch your steps" and "Bad banquet" for reasons of being "small"? As I remember the main reason you promote here is to be able to have all types of units. So why does map like "Duel games" have a place in the rotation? There is no real reason to play infantry here as there was no real reason to play cavalry on these maps I mentioned.
People want to delete these maps but in reality, they will not want to if the maps were balanced. If you are interested in my opinions, you can continue to read this topic and find the true fixation of the maps with the problematic aspects which they have nowadays. If there is anyone who is able to modify the maps and change their features, I ask you to do so. Admins probably won't, but there is a chance that they will allow us to change something that they don't need to.
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If you are the admin, the part below is unnecessary for you.
There was a discussion about bad, balanced, unbalanced and shit maps. I think that the existence of the "rest" points, or as many people would say swimming pools, where people chill and do nothing while waiting for the end of the round speaks for it itself. People are building barricades, not as a defensive wall anymore. They use this tool to be hidden from the unfair conditions that are built by the maps. Two caves, Two titans, Snow village, Duel games, Desert ruins and tbh every single map has this problem. My guess is that people do not want the maps in the way, that they were created for. The community of the TG arena is not built on the kill hunting, yet the majority does so. Do you agree with this? I am entirely sure that most of the forum reading players play here because of the community.
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Map reviews for those who care about the maps
I will provide the problem, the reality, and the possible solution/s. These maps are not balanced and I am going to prove it to you!
Hint: "Effective" means to have positive KDA without a disadvantage settled by the map only. Please do not share arrogant opinions without a value.
1) On the map "Battle of the Titans" are people literally climbing the hill to be out of the imbalance madness, which is going on the plains area. There are also attempts to create camps under the wooden titan, but these are mostly attacked by the rest of the infantry and they don't stay long. Cavalry and archers are the only units able to be effective on this map without disadvantages. Cavalry is simply rolling on the plains and possibly on the forest area with ease. Archers use mountains, titans, hills, forest, and trees to be safe and able to shoot cavalry and infantry on the plains. These "hard to get to" locations are not a balancing factor, because spawns are everywhere on plains. The map needs to use its name more correctly. Solution? Infantry needs to have an obvious place to fight on. There shall be something in between of these titans. If you build bridges, platforms, roofs or literally anything that will connect these titans, you will get a place for the infantry combat. It will also represent the name of the map in the way that there is a battle of the Titans. Another possible solution is a lot simpler. Use the existing forest. Put a big amount of spawn points into the forest and force the infantry to fight there. It will surely change the stereotype. This map is the most problematic one and there are more reasons to put it out of the rotation than letting it in.
2) "Snow village" is one of these maps, that have been here for a while without a touch. People concentrate on the hills and inside the stables. Some people will not accept this, but it is a fact. Cavalry is in the disadvantage, archers have the dominance and infantry is in the moderate situation, in which they are mostly able to fight cavalry back and they can kill the archers. If there was a simple solution, I would tell it to you. In fact, I would personally suggest to change the location of the hill in the middle and put it further from the stables. It could probably switch its location with the building in the middle. This scenario would create a cover for the cavalry and for the infantry and balance the situation.
3) There comes only one word to mind in the case of the "Duel games" and it is a failure. This map had a purpose to be something like the long-lost duel games server. There is nothing good about this map. It is bigger than it needs to be in a manner of cavalry slaughter and "no real sense" fights. More than 50 % of the map is not used and the cavalry is dominant here. Archers mostly stick to the U wall buildings and they snipe everything they see. Infantry is massively underpowered. There is no real sense of playing infantry in an effective way. This map is bad and the only fix is to put it out of the rotation in the time when more maps will be added.
4) "Desert ruins" are actually pretty decent map. The problem lies in the fact that there are literally two fronts and the one is slightly worse than the one with the "house". If you want to make this map super balanced and appropriate to its name, add more ruins onto the desert side and give people more space to camp and fight in melee with it.
5) "Two caves" are literally copy-paste + trees Arena. People keen to hide in the middle circle, where they wait for the end of the match while doing nothing. The map is flat and there are no sensible places where can infantry hide from the cavalry dominance. Archers have a lot of possible locations, but they are killed by infantry that has any single target than the archers (yes, there is infantry that doesn't just camp in the middle, surprised?). This map needs to have a hilly terrain, otherwise, it is disadvantageous for infantry.
6) "Neight slayers" is balanced map and the only problem is in spawn locations. This problem is ignorable due to the problems with other maps. If there were more ruins, or trees, the spawn problem won't exist.
7) There is like 3 versions of the name for "Colosseum" so I hope that you know what I refer to. Colosseum has no real problem as a map. The problem is in the "luck" element. If there are people who don't kill the archers on the balcony, the map is imbalanced. If you want to make sure that this scenario won't exist, destroy the possibility of the gate opening. This map is good, no real problem.
8) I didn't want to mention "Frog's lair" at the beginning. It is my favorite map, but people do not like it. I must say that this map is a fine new element of fight ower the tower in the middle. There is a lot of ways to be effective, but in the end, the map is not balanced for the whole community. I have no idea how to fix this map, so I won't request any.
There are also maps "Orro mine" and "The Arena" which are mostly popular. I personally find Arena boring and old.
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I am sorry for the long post. There is probably more to say about the maps and I know it. I hope that you won't take this post too seriously and start an argument. It is not my intention. I only want to bring light into Bread's post, which was just too poorly maintained and also to bring some ideas for the old school player, who was listening to others while hunting Nykyns.
Thank you for your time, Your Mother_Fucker