I got some feedback on two of the maps:
Nr. 27: Wheatwudd Tower
The map didn't really feel like a siege to play.
Both rounds the attacking side was able to open the gate and swarm all over the map in under two minutes.
From that point on if kinda feels as if roles where reversed with you as defender having to fight through dozens of attackers to get to the gate controll you are supposed to defend.
The controlls were lost quite quickly both times which leads to the last part of the map.
Let's call this second part "The Garage Sale".
The attackers have some nice lines of fire right into the flag area which leads to the defenders hugging the wall, looked kinda funny...
Archers firing on flag.jpg 65.21KB 2 downloads
Wallhugging.jpg 65.88KB 1 downloads
Also it seems to be possible to close in the attackers in the flag and make it impossible for defenders to reach it.
Closed flag area.jpg 65.18KB 0 downloads
One possible solution could be to close the backside of the flag wall for defenders not to get shot from the tower when at flag. Also I would suggest to make the upper level near the tower unreachable for cavalry (to slow the attackers down and reduce the cavalry spam).
Nr. 28: Nairut patrol
One of the cavalry spawns is in the basement of a tower with no way to get out with your horse (at least I didn't find one).
Nairut Cavalry spawn.jpg 89.42KB 1 downloads
Thanks for your time and awesome work on the server!