Well, we already have black armor for players.
Maybe we should add black charger too, so color mismatch does not cut eyes?
Well, we already have black armor for players.
Maybe we should add black charger too, so color mismatch does not cut eyes?
i think, that i think... maybe i shouldnt think ?
Im still waiting for rhodoks xbowman to be able to place their pavise shields on the ground as missle cover
Maybe such mechanic will be implemented in Bannerlord, in Native Warband it is impossible to execute.
Well, we already have black armor for players.
Maybe we should add black charger too, so color mismatch does not cut eyes?
Warband is not a fashion contest where every armor has to match with each other. Besides that, respective colors of troops and their horses are fine and well-looking, so the mismatch is not an issue and does not hurt eyes. The only way to do so, that is to apply such cosmetic change, would be to modify the textures in the mod itself and experiencing such change would be client-side.
It also depends upon the meaning of a black charger...
this topic is the most useless , topic ever , cmon you wasted 1 minute of my life reading this bullshit topic
''Maybe we should add black charger too, so color mismatch does not cut eyes?''
what the fuck
Warband is not a fashion contest where every armor has to match with each other. Besides that, respective colors of troops and their horses are fine and well-looking, so the mismatch is not an issue and does not hurt eyes. The only way to do so, that is to apply such cosmetic change, would be to modify the textures in the mod itself and experiencing such change would be client-side.
Does it mean that the texture could be already applied (client-side) but it should be added to the mod itself as well to be seen by anybody?
Does it mean that the texture could be already applied (client-side) but it should be added to the mod itself as well to be seen by anybody?
Exactly. If one knows well how to modify files of the Module System, they can add some cosmetic changes to the game itself without changing any of its main or less crucial components, e.g. create some new helmet whose texture would replace the already-existing one without changing the name of said headwear. With such modification applied, only one person on the client will be affected by said change - any one other will see the ordinary helmet. When such change is added to the modification, then every player with the expanded module will see such new headwear.
Exactly. If one knows well how to modify files of the Module System, they can add some cosmetic changes to the game itself without changing any of its main or less crucial components, e.g. create some new helmet whose texture would replace the already-existing one without changing the name of said headwear. With such modification applied, only one person on the client will be affected by said change - any one other will see the ordinary helmet. When such change is added to the modification, then every player with the expanded module will see such new headwear.
Thanks for the clarification
Exactly. If one knows well how to modify files of the Module System, they can add some cosmetic changes to the game itself without changing any of its main or less crucial components, e.g. create some new helmet whose texture would replace the already-existing one without changing the name of said headwear. With such modification applied, only one person on the client will be affected by said change - any one other will see the ordinary helmet. When such change is added to the modification, then every player with the expanded module will see such new headwear.
I believe if you wish to change a texture to a different one you just have to make sure the new texture has the same file name as the one you are replacing. That's how it works for changing the crosshair at least.
Example being if you wanted to change the sarranid archers vest (The Yellow padded looking one) that files name is 'archers_vest.dds'
So if you got a new texture and named the new texture as 'archers_vest.dds' the game would instead use the new texture.
Could be wrong however.
...you can change textures, sounds, etc. (it's client side = only you can to see changes) but remember backup old/original files before experimenting
Maybe such mechanic will be implemented in Bannerlord, in Native Warband it is impossible to execute.
Well they NeoGK guys added baricades + battering rams in sieges once i suggested some 5-6 years ago
Not sure though if at my request but there they are
Does it mean that the texture could be already applied (client-side) but it should be added to the mod itself as well to be seen by anybody?
Exactly. If one knows well how to modify files of the Module System, they can add some cosmetic changes to the game itself without changing any of its main or less crucial components, e.g. create some new helmet whose texture would replace the already-existing one without changing the name of said headwear. With such modification applied, only one person on the client will be affected by said change - any one other will see the ordinary helmet. When such change is added to the modification, then every player with the expanded module will see such new headwear.
...you can change textures, sounds, etc. (it's client side = only you can to see changes) but remember backup old/original files before experimenting
@Anna Instead of editing a picture (which is fine), I guess you know what to do.
"so color mismatch does not cut eyes?"
Annabella Campbell being like..."quick fashion question!"
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