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Last updated in Servers


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126 replies to this topic

#121
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 5,252 posts
  • LocationFlying around in space

Siege server

 

Hookah

Peak of Interest

  • maps disabled from rotation (looking for server's crash causes)


#122
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 5,252 posts
  • LocationFlying around in space

Arena server

 

Sunny Town

  • map fixed to avoid some glitches on roofs


#123
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 5,252 posts
  • LocationFlying around in space

Siege server

 

DeathRow

  • moved defender's spawns (for first spawns at begin of round), down of the big stone ladder, to balance for defenders


#124
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 5,252 posts
  • LocationFlying around in space

Arena server

 

maps recently disabled from server:

  • Battle of the Titans by JBJ
  • Duel Games by KingArthur
  • Neigh_Sayers_by_Lizard_&_Elary
  • Snowy Village


#125
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 5,252 posts
  • LocationFlying around in space

Siege server

 

Tonbridge

  • moved a bad spawn for defenders and re-edited few objects around a ladder to fix bug


#126
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 5,252 posts
  • LocationFlying around in space

Siege server

 

Minas Tirith

  • fixed some barriers around to avoid reach 3rd flag before others


#127
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 5,252 posts
  • LocationFlying around in space

Siege server  *(just restarted + updated all)

 

 

Spelukrascht Hold

  • edited/updated by KingArthur

Beach Defence

  • moved some spawns for defenders for balance

Citadel / Minas Tirith / Sebun / Saxon Winter / Forest / Capissen Ruins / Mudwall / OldStones / Swampy Castle / Howlstone

  • improved place/basement around launchers (also to avoid stuck for some of these) + other minor changes for some of these

Hot Gates

  • Balanced for defenders mainly, added some defences

Tonbridge Castle

  • improved place/basement around launchers + changed terrain a little to let build some barricades over big ladders

Motte n Bailey

  • improved for defenders, changed terrain a little to let build some barricades over big ladders

Motte n Bailey 2

  • improved balance for defenders + place around launchers, changed terrain a little to let build some barricades over big ladders, reedited back of castle for a better defence, added teleport to go roof over flag, etc.

Nairuut Patrol

  • edited high places at mountains (barriers, big rocks, etc.) for balance for defenders, moved some spawns

Baron Castle

  • moved some spawns for attackers to avoid spawnkillers a little, fixed some ladders to avoid troubles going up

Besieged Castle

  • improve balance for defenders, added a door + some little defences near-back flag

Beacons

  • improved balance for defenders, added some doors + defences

Crezy

  • improve balance for defenders, added some crude fences to avoid enemy cavalry around flag, changed places/objects at top of moulin + added a launcher there

Prison Break

  • improved balance for defenders mainly, moved/added some spawns+defences, added a new moveable ship for defenders + changed ship for attackers (new is smaller + more maneuverable)

Wheatwudd Tower

  • deleted some ladders at outside castle + deleted half of ladders to go second level, added some siege ladders instead of deleted (good for troops + bad for cavalry), moved waterwell (healing place) + some spawns

 

You will suffer some lag at start of each map, because all players will be downloading at same time...  it's normal, sorry for troubles.

 

ps: please don't reply on this topic, posted off-topic will be deleted.

 

_________________

Info: ALL servers are updated with our last version of mod >>> NeoGK 1.2.3
So, if your had mod installed but have troubles using it or think/see that neogk has stopped working, you must update to this last version.


Edited by BlackDeath, 04 March 2019 - 02:51 AM.



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