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Last updated in Servers


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138 replies to this topic

#121
BlackDeath

BlackDeath

    The Mongol

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Siege server

 

Hookah

Peak of Interest

  • maps disabled from rotation (looking for server's crash causes)


#122
BlackDeath

BlackDeath

    The Mongol

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Arena server

 

Sunny Town

  • map fixed to avoid some glitches on roofs


#123
BlackDeath

BlackDeath

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Siege server

 

DeathRow

  • moved defender's spawns (for first spawns at begin of round), down of the big stone ladder, to balance for defenders


#124
BlackDeath

BlackDeath

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Arena server

 

maps recently disabled from server:

  • Battle of the Titans by JBJ
  • Duel Games by KingArthur
  • Neigh_Sayers_by_Lizard_&_Elary
  • Snowy Village


#125
BlackDeath

BlackDeath

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Siege server

 

Tonbridge

  • moved a bad spawn for defenders and re-edited few objects around a ladder to fix bug


#126
BlackDeath

BlackDeath

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Siege server

 

Minas Tirith

  • fixed some barriers around to avoid reach 3rd flag before others


#127
BlackDeath

BlackDeath

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Siege server

 

 

Spelukrascht Hold

  • edited/updated by KingArthur

Beach Defence

  • moved some spawns for defenders for balance

Citadel / Minas Tirith / Sebun / Saxon Winter / Forest / Capissen Ruins / Mudwall / OldStones / Swampy Castle / Howlstone

  • improved place/basement around launchers (also to avoid stuck for some of these) + other minor changes for some of these

Hot Gates

  • Balanced for defenders mainly, added some defences

Tonbridge Castle

  • improved place/basement around launchers + changed terrain a little to let build some barricades over big ladders

Motte n Bailey

  • improved for defenders, changed terrain a little to let build some barricades over big ladders

Motte n Bailey 2

  • improved balance for defenders + place around launchers, changed terrain a little to let build some barricades over big ladders, reedited back of castle for a better defence, added teleport to go roof over flag, etc.

Nairuut Patrol

  • edited high places at mountains (barriers, big rocks, etc.) for balance for defenders, moved some spawns

Baron Castle

  • moved some spawns for attackers to avoid spawnkillers a little, fixed some ladders to avoid troubles going up

Besieged Castle

  • improve balance for defenders, added a door + some little defences near-back flag

Beacons

  • improved balance for defenders, added some doors + defences

Crezy

  • improve balance for defenders, added some crude fences to avoid enemy cavalry around flag, changed places/objects at top of moulin + added a launcher there

Prison Break

  • improved balance for defenders mainly, moved/added some spawns+defences, added a new moveable ship for defenders + changed ship for attackers (new is smaller + more maneuverable)

Wheatwudd Tower

  • deleted some ladders at outside castle + deleted half of ladders to go second level, added some siege ladders instead of deleted (good for troops + bad for cavalry), moved waterwell (healing place) + some spawns


#128
BlackDeath

BlackDeath

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Duin Ollaigh

  • improved balance for defenders

 

Gorodische

  • improved balance for defenders, added some doors, raised hp for doors, etc.


#129
BlackDeath

BlackDeath

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Arena server

 

Bad Banquet

  • added a little more of "light" in general to map, now some chandeliers have candles and add light (these can't be shooted/destroyed, but others without candles still yes), some more braziers with fire and candles over tables added also to adapt with new increased ilumination in scene, also a new chandelier with more light added over "music-theatre show stage"


#130
BlackDeath

BlackDeath

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Mudwall

  • improved map in general, balanced for attackers but also reinforced some things for defenders because now map has 2 entries to flag's house: fixed some slow floors in towers, added some doors, moved some spawns, added cauldron oil, something less hp in some walls/gate/tower/etc.

Duin Ollaigh

  • improved balance for defenders, added some doors, ladders and barricades, new platform in tower, some spawns moved, fixed some bugs, etc.


#131
BlackDeath

BlackDeath

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Mudwall

Duin Ollaigh

Wheatwudd Tower

Gorodische

  • for all maps improved balance a little bit more, moved some spawns + added spawn number 0 in some maps

  • Grim164 likes this

#132
BlackDeath

BlackDeath

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Siege server

 

 

Minas Tirith

  • fixed a barrier causing stuck

Gorodische

  • fixed some barriers and spawns


#133
BlackDeath

BlackDeath

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Duel, Captain Battle and Invasions servers

 

 

  • Kick-polls are disabled by default

 

 

pd: When players in these servers need solve troubles with annoying players, they must complain in forum and wait until some admin can help.


  • Joss likes this

#134
BlackDeath

BlackDeath

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Viking Fjord

  • added barriers on roof to avoid glitch

 

 

_________________

Info: ALL servers are updated with our last version of mod >>> NeoGK 1.2.7
So, if your had mod installed but have troubles using it or think/see that neogk has stopped working, you must update to this last version.



#135
Iceqatius

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Summary of changes on the servers since the last recorded update.

 

Captain Battle

Spoiler

 

Siege

Spoiler

 

Arena

Spoiler

 

Duel - No changes

 

Invasion - No changes


  • Aeneu likes this

#136
Iceqatius

Iceqatius

    Captain

  • Senior Admin
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Siege

  • Altered the Rotation lists.
  • Each list now have 70 maps to increase server stability.
  • Added a new 5th list to rotation in order to balance things out.
  • All combined, we have 85 maps in rotation. See rotation lists for more info.

Arena

  • Two Caves, some spawn points were moved from the map border.
  • Amphitheatre, anti-glitch measures were added in the gatehouse.
  • Added some new maps to the server previously.
  • Altered Chaos in Yalen, Castle Regreth and Ruins Retuned some. Optimisations, better spawns and some other stuff.

  • Aeneu likes this

#137
Iceqatius

Iceqatius

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Arena

Removed Carribean Raid and Castle Regreth

Added Slenders Forest 2.0 and Wercheg Arena

Looking at a few potential new ones also.

 

Captain Battle

Added Praven Encounter, Oasis, Shire of Kulum, Quarry, Sands of Mijayet, Dune

Udiniad Hamlet, Songs of Steel, The Cauldron, Mazigh on the River, Town of Uzgha

Jamiche Hills and Muros de Cecilia. All together there are 53 mapscenes in rotation now.

 

Siege

Added Troll Castle for testing (under Praven spot), looking at a few others as well.


  • Aeneu likes this

#138
Iceqatius

Iceqatius

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Siege

Updated the 5 maplists, added and updated Krak de Serfes, Haringoth Tower, Grunniar Castle (edited, no event version) and Frozen Throne. New messages added. Updated Annet also and put it in maplist 2.

Arena

Added and updated Fish Market, Medieval Room. Updated Desert Ruins and Barrossa. New messages added. Made Swadia appear much more often as faction.

Captain Battle

A number of new/newish maps added and updated. New messages added also.

AI-bot-Updates:

Sarranid; Archers upgraded and fixed, Infantry slightly upgraded.
Vaegir; Cavalry slightly nerfed, Archers slightly nerfed.
Khergit; Lancers slightly upgraded, Infantry slightly upgraded.
+ some other small stuff.

Duel

No updates beyond the banlist.

Invasion

No updates beyond the banlist.


  • Aeneu and glueyboy like this

#139
Iceqatius

Iceqatius

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TrollPatch 1.28 was released with a number of updates including updated map info. New maps on the siege server, new weapons and new armors mostly available when playing events.

 

Stability issues on the siege server still prevails. Probably a NeoGK script overload/flaw somehow. All the other servers are stable though.


  • Aeneu and npc17 like this


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