Hi
Captains battle is a unique and entertaining gamemode that plays to many of the best aspects of both multiplayer and singleplayer.
However, battles are frequently ending in draws. Neither side has much incentive to attack the other, with the dynamic usually playing out with one team holding the open field and the other a highly defensible location. Furthermore, some players are deliberately running away from hopeless battles in order to force draws (Drawkiting)
The "Master of the Field" (MotF) mechanic is a good way to reduce the frequency of draws and provides incentive for battlefield control. As far as I can see, it works by spawning captureable flags that one team can seize in order to win. However the trigger for them spawning seems to be determined by a standstill in the fighting, which almost never happens as people on the internet are impatient and want to fight all the time.
There are two ways to fix the problem as far as I can see:
1) Change the MotF to trigger at a set amount of minutes every round.
This is the way it works in competitive multiplayer. Every time the timer hits the two minutes left mark, the MotF ALWAYS spawns. This ensures that no matter how much individual players are fighting, the flags will still spawn and allow one side with a clear advantage in numbers or position to win. This would remove all incentive to drawkite as the winning team can simply ignore any runners and take the flag. It would also make combat more dynamic and faster, as teams would jockey for battlefield control and not just stare at each other for minutes on end. Draws would almost never happen, which is good because nobody likes draws .
2) Appoint a few more admins for Captains Battle and clarify the rules.
Currently, many players seem to think drawkiting is completely acceptable. Captains battle suffers from chronically having less admins as it is a less populated server and so enforcing the rules comes down to kickpolls. Appointing a few more would reduce the frequency of drawkiting, however it would do nothing to solve the problem of standstill in the fighting.
Please do something about this problem as it is a great gamemode and these small improvements would vastly enhance the gameplay.