Jump to content

Welcome to TrollGame Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Get our version of NeoGK Mod here for better game online and some other Addons* if you like. For voice&chat communication use our Discord server. Enjoy!!!

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image


Photo

Last updated in Servers


  • Please log in to reply
79 replies to this topic

#61
Aeneu

Aeneu

    æ

  • High Admin
  • 656 posts
  • LocationMoraviæ
Siege server
 
Nord ValleyTartstone CastleOverseers Post

  • Few def spawns moved to the other side of rock bridge.
  • Added new way - useful for defenders to reach the flag undetected or for attackers as better conection "backdoor-flag".

  • BlackDeath likes this

#62
Aeneu

Aeneu

    æ

  • High Admin
  • 656 posts
  • LocationMoraviæ

Arena/Battle server
 
The Arena's Underground

  • Our good old arena is getting older after last winter.
    All became a bit greener with upcoming spring.
    And cart with supplies had a little crash.

    Tvu10Gn.jpg?2
    Among some minor graphical refreshment and fixed usage of projectiles in underground, ive added a looting chest from invasions.
    This chest can be looted only once in one map. We have some issues running this in Duel server, so its now only at Arena/Battle.

Edited by Aeneu, 06 March 2017 - 09:42 PM.
This is kind of new "edits" that I like more ;)

  • Strawberry, BlackDeath, White_Potato and 2 others like this

#63
Aeneu

Aeneu

    æ

  • High Admin
  • 656 posts
  • LocationMoraviæ

Arena/Battle server
 
The Arena's Underground

  • There are now 3 looting chests around the map.
  • Finally you can build barricades in underground entrance to arena, near center.
  • The Arena and The Arena's Underground maps synced.
  • Few minor graphical fixes.

  • BlackDeath likes this

#64
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Siege server

 

Beacons



#65
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Siege server

Beacons

  • new update, to try balance a little bit more for attackers

  • LockheaD likes this

#66
Aeneu

Aeneu

    æ

  • High Admin
  • 656 posts
  • LocationMoraviæ

Siege server

Overseers Post

  • added to rotation

Deep Cold, Nord Valley, Murkwick Castle

  • updated and ready for test

The Old Lighthouse

  • returned to maplist

Precipice

  • removed from maplist at request by map owner

  • LockheaD likes this

#67
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Arena server

 

Sunny Town

  • moved a teleport-door to avoid, using barricades in front of this door, provoke a "bug", to go/appears in blocked roofs near the door


#68
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

y u do dis? :c

it was the only good thing about sunny town, no offense lel

Yes I did after had a report from an admin there, so...:

 

Bug
post_offline.pngDusan

  • photo-thumb-1483.jpg?_r=1489782759
  • Junior Admin

There is bug on map: Sunny Town
Players can get inside of building. Here is pictures :
1. http://imgur.com/a/PEBlQ
2. http://imgur.com/a/7FQWF
3. http://imgur.com/a/UiYE3
4. http://imgur.com/a/KksFE
As you see they just put barricade in front of door, enter door and get in tower, when they wanna get out, they spawn on roof ( picture 3) because of barricade
This is old bug, but a lot of people are using it now(there was about 10 guys), so i think that we should fix it.



But arena is about bugs :(

...if you think that arena have bugs, better is solve, right or...?

ps: yours post above were hidden to keep this topic clean for easy info (this will be hidden too soon)


  • LockheaD likes this

#69
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Siege server

 

Helm's Deep

  • fixed/blocked paths at mountains around

Beacons

  • balanced a little to improve for attackers, added a ladder to go up flag's house through the roofs (only way possible) EDIT: new ladder moved to better place to avoid step on it before raise

Snowy Castle

  • balanced a little to improve for defenders, added some doors and barriers into castle

Praven

  • had a bug with an object (portculis) near winch-gate, now fixed with new objects

_____________________________

 

Arena server

 

Sunny Town

  • deleted trebuchet between two houses, used to go up to blocked places (also I think that this nice Village don't need it there :) )

  • Lenna and LockheaD like this

#70
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Siege server

 

Castle Nomar (not active in rotation still, only testing by now)

  • new map + edited by KA to fix/improve for better

Lakekeep (not active in rotation still, only testing by now)

  • new map + edited by KA to fix/improve for better

Hadrian's Wall

  • edited to improve balance and more

Howlstone

  • changed an old roof to a new one to avoid use bug with it to hide and few minor aesthetics changes

Jameyyed

  • moved spawns a little over destructible walls, increased +6 hp for frontal wall

The Castle by Kafka

  • moved spawns a little over destructible walls

Motte and Bailey

  • changed hp for middle and top doors to balance map (may need a few more, will be tested after some rounds played)

Nord Hill Fort

  • fixed bug with the trebuchet to let access it from all sides (was placed near map-limits)

  • Aeneu and Lenna like this

#71
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Siege server

 

Howlstone

  • fixed a bug in gate's downbridge

Castle Nomar

  • new map added to rotation


#72
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Arena server

 

The Arena by romanii

  • fixed some wrong respawn points and a stuck place


#73
Aeneu

Aeneu

    æ

  • High Admin
  • 656 posts
  • LocationMoraviæ

Arena/Battle/Duel server
 

The Arena's Underground

  • fixed bugs in underground places used by glitchers to hide under terrain/walls. Those players will be trapped in jail for rest of their lifes.

  • BlackDeath likes this

#74
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Siege server

 

Tartstone

  • one trebuchet is destroyed (cannot be used)
  • moved healing well and reduced healing per second
  • lowered wall hp because of missing trebuchet
  • deleted some barricades
  • minor things causing stuck and other bugs fixed

       new edit:

  • destroyed the treb little more

  • deleted some of the stuff so nobody gets stuck anymore

  • changed ckeckpoints a bit

  • lowered some wall hp close to the destroyed treb

Arabian Heat

  • disabled waterwell for heal

Turin Castle

  • fixed a place in wall near gate used for glitch/go inside

Lakeside Redoubt

  • added barriers over some roofs to avoid players (attackers) go places to hide up near flag

  • Aeneu likes this

#75
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Siege server

 

Arabian Heat

  • fixed some stucking places and added a "better jump's way" through balcony (explore)

Turin Castle

  • re-uploaded without meshes

Eilean Donan

  • moved some objects in respawn places for better deployment of players at begin, fixed a bug at gate used to go (glitch) inside walls

Edited by BlackDeath, 29 May 2017 - 11:06 AM.

  • Aeneu likes this

#76
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Arena server

 

Amphiteatrum

  • disabled "crowd's sound" in map because it seems too annoy for many players after long time hearing it

  • GANNICUS* likes this

#77
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Siege server
 
Arabian Heat

  • deleted an useless object forgotten in map, fixed stucking place

Nord Hill Fort

  • changed 2 ladders causing glitch for 2 new little siege ladders (fixed, not moveable)

Roasted Pig

  • fixed a stucking place, changed initial position for ladder near flag

Beacons

  • changed chest near flag at 2nd floor (causing troubles/mistakes with players) for new one normal (my mistake sorry, it seems that  this item is not good for siege, only for invasion)

Castle Nomar

  • fixed 2 roofs + walls near gate-doors, all causing glitch

Castle of Manzanares (map not in rotation, only playable for events)

  • added ballon, added fallen tree (must broken first)

  • Chivalrous_Roamin_Knight likes this

#78
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Siege server

 

Tartstone

  • changed/deleted some objects to help with lag and low fps, changes in weather

Hot Gates

  • improved barriers around, added defences around flag, added stake-groups (have barriers to kill horses), added walls + door in canyon

Beach Defence

  • edited to improve balance

Eilean Donan

  • ship changed to avoid places stucking that old ship had, minor fixes

Citadel

  • fixed a bug with an object after destroy gates

Snowy Castle

  • moved spawns points for defenders to safest places


#79
Aeneu

Aeneu

    æ

  • High Admin
  • 656 posts
  • LocationMoraviæ

Battle server
 

The Arena & The Arena's Underground

  • removed underground and chests on battle sever at mister Saddoveanus request

 

ps: some objects remains, so if u want to remove anything then tell me


  • BlackDeath likes this

#80
BlackDeath

BlackDeath

    The Mongol

  • High Admin
  • 3,546 posts
  • LocationFlying around in space

Siege server

 

Peak of Interest

  • added gate-doors near flag, added some defences in balconys, added a medium high door in wall at back side of build of flag

Sykarnom

  • gate-doors moved few meters towards outside, added a 2nd gate-doors inside, added 2 new little "roofs" for ranged defence (one near flag), added balcony platform outside of frontal gate, moved a ladder near flag, added minor things near flag

Winter Castle

  • added 2 doors around flag zone, fixed a stucking place at top of one ladder

Khirin Castle

  • increased hp in gate's wall, 2 doors added to gate, some defences added near flag, 2 more doors in walls around flag

Rudkhan

  • increased hp in gate's wall, little bit increased + balanced hp for other walls

Helm's Deep

  • improved barriers in mountains around, added barriers in tower, fixed minor things

Wine Castle

  • added barrier + barricades in tunnel to avoid that defenders can reach attackers by back

Motte and Bailey 2

  • fixed objects around top gate to avoid that defenders use glitches to kill from sides of gate

Beach Defence

  • improved barriers around, added defences + doors around flag, added stake-groups (have barriers to kill horses)

Nord Hill Fort

  • improved balance for defenders

Beacons

  • added barrier at roof over flag, improved balance for defenders

Nomad Camp

  • added stake-groups that kill horses, added path to roof near flag, added defences in roofs near flag

Tonbridge

  • improved balance for defenders

 

 

 

_________________

Info: ALL servers are updated with our last version of mod >>> NeoGK 1.1.0
So, if your had mod installed but think/see that neogk has stopped working, you must update to this last version.


Edited by BlackDeath, 23 June 2017 - 12:52 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users