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142 replies to this topic

#41
BlackDeath

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I miss "On the edge" map :'(

is this map Watch your steps? if yes, I disabled because seemed to me bad for deathmatch, but if you want it I can enable again, only tell me here.

Also if you think that some map is not so good post here and I will disable.



#42
WingedSquirrel

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I miss "On the edge" map :'(

 

 

is this map Watch your steps? if yes, I disabled because seemed to me bad for deathmatch, but if you want it I can enable again, only tell me here.

Also if you think that some map is not so good post here and I will disable.

 

I have the map file he's talking about,but I don't know how to add files here.



#43
BlackDeath

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I have the map file he's talking about,but I don't know how to add files here.

you can upload pics to imgur.com by example, then post here the url-link



#44
WingedSquirrel

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you can upload pics to imgur.com by example, then post here the url-link

 

I uploaded that one and  some old maps and some other ones that sounded cool.If you want to add them.

 

Spoiler

Edited by BlackDeath, 17 January 2017 - 12:55 AM.


#45
Horatius

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Some Maps are removed because with 30+ ppl we reach nowadays it is pure spawnkilling so that is why you may be missing some.

#46
BlackDeath

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@WingerdSquirrel wow :D, thanks for effort to post all these maps, but I must say you that we have all of them already (even in server/host), but as Horatius said, most of them were disabled because aren't good for arena.

Btw, is soon to end with this issue, because we need solve other questions in servers/hosts still, and patches and so must wait a little more.

 

ps: I've edited your post for easy for who wish some of them.



#47
WingedSquirrel

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@WingerdSquirrel wow :D, thanks for effort to post all these maps, but I must say you that we have all of them already (even in server/host), but as Horatius said, most of them were disabled because aren't good for arena.

Btw, is soon to end with this issue, because we need solve other questions in servers/hosts still, and patches and so must wait a little more.

 

ps: I've edited your post for easy for who wish some of them.

 

Ok good luck.



#48
BlackDeath

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Praven:

  • changed "little booth-structure" around winch gate (old has bug), added pointer arrow to healing place, fixed a bug in wall near flag

Broch:

  • added waterwell as healing place

Sykarnom:

  • added fountain near flag as healing place

Winter is Coming:

  • added waterwell as healing place

Landeck Castle:

  • changed old waterwell to healing place

Eilean Donan:

  • changed "little booth-structure" in attackers spawn side, because was same object with same bug that in Praven

Dara Castle:

  • entry point number 32 moved (causing lag-bugs for attackers) to a nearest place

DeathRow (map not in rotation):

  • added pointer arrows to healing places

  • Aeneu and Horatius like this

#49
BlackDeath

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Ridoma Castle:

  • added a fountain for heal
  • map edited a little bit for "inmersion in theme map" near harbour, added platform + drawbridge
  • solved some "slowing places" in objects/builds by adding barriers to walk on
  • water now make low damage instead instant-kill
  • balanced a little bit for attackers
  • attacker's spawns divided in two separated places on map (near shore)

  • Mope likes this

#50
BlackDeath

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Ridoma Castle:

  • fixed a stucking place, deleted many of boxes-food

Hill Village:

  • moved waterwell (healing for defenders) to most balanced place, (+some trees were irrigated and grew in time :D )

  • Falcon and LockheaD like this

#51
BlackDeath

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Ridoma Castle:

  • added a forgotten barrier in last update and few more

maps not in rotation (need be tested before add):

Wine Castle:

  • added ladder at back of castle, changed place for ladder of attackers at right side, added 2 doors to go out (think are ok for horsemen), fixed many (almost all) slowing places over wall-ladders and builds and more

Arabian Heat:

  • improved balance a little for defenders, also checked/fixed some barriers, way opened to more roofs, teleport door to go up at back of flag, added door at right side of flag + some barricades at left side, changed some spawns to place they near flag, added new door to go higher position behind over flag + launcher there on top over flag, added 2 trebuchets

Beacons

TartsTone by Mope

Warwick Siege by Scorp


  • Aeneu likes this

#52
BlackDeath

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Praven:

  • added barriers on roofs to avoid go through into the walls,
  • fixed some wrong spawns for defenders

Lakeside Redoubt:

  • fixed some wrong spawns for defenders

Maps not in rotation yet:

Wine Castle: 

  • delete last barricade added and instead this, added some doors (teleport + destructible) into castle,
  • added ladder to reach top of castle,
  • added a tunnel to go into castle

A Throne for a King:

  • fixed some wrong spawns,
  • added a "little" place to cross river with less damage

  • Aeneu, Mope and LockheaD like this

#53
KingArthur

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Black, some maps are updated a bit too often. It's better to analyze them longer and make all changes in one edit. It isn't nice to redownload the maps every day. ;)


  • BlackDeath, Merchant and LockheaD like this

#54
BlackDeath

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Maps added to new rotation:

  • Arabian Heat
  • Steppe Siege
  • Snowy Castle
  • Nord Hill Fort
  • Beacons <<< new
  • Wine Castle <<< new


#55
BlackDeath

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Vesin:

  • added barriers + damage-barriers over spike's groups down in floor fit to walls at both sides of gate to increase castle's defence, added barriers down at the pit, added entry point 0

Motte & Bailey:

  • new easy-use doors at flag, improved barriers, changed a wrong ladder + fixed a stuck place in first gate

Wine Castle:

  • fixed a bug between ballista + launcher

  • LockheaD likes this

#56
BlackDeath

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Warwick Siege:

  • fixed hole under circle tower at left side from gate

Broch:

  • increased hp in walls at front, added/moved zz_active_points at sky for missile launcher

Motte & Bailey:

  • increased hp (from 20 to 50) in new doors at flag, moved some spawns for defenders near flag

Steppe Siege:

  • changed from "normal-ladder" to new "move-ladder" (other ladders doesn't work for "destoyed involved flag") in frontal wall to let it get involved as child object (to be destroyed together with wall)

  • Aeneu and LockheaD like this

#57
BlackDeath

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Siege server

 

Ridoma:

  • move down a little the high of water-damage barrier

Motte & Bailey:

  • balanced hp in new doors at flag

Steppe Siege:

  • balanced hp in frontal walls

The Twins:

  • fixed a bug in back ladder over bridge, fixed stucking place in platforms over back doors

  • Mope and LockheaD like this

#58
BlackDeath

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Overseers Post:

  • updated by Aeneu (need test, not in rotation still)

The Twins:

  • added little ladder at back castle, balanced hp in walls


#59
BlackDeath

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Wine Castle:

  • fountain to heal deleted from map (was unbalancing map hardly)


#60
Aeneu

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Nord ValleyTartstone CastleOverseers Post

  • Few def spawns moved to the other side of rock bridge.
  • Added new way - useful for defenders to reach the flag undetected or for attackers as better conection "backdoor-flag".

  • BlackDeath likes this


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