Just want to share one observation that has been on my mind for a while; it's a little bit related to the one of the latest blog posts about siege engines. I haven't seen it being pointed out specifically yet, so, maybe, someone could find it interesting. If you saw the old Mount & Blade II: Bannerlord Siege Gameplay video from E3 2016, you may have also seen the part where the catapult mangonel is being operated (check the GIF below eventually). Have you seen how?
Player aiming and launching, two bots moving the mangonel around the z-axis, one bot putting in the oil… you can say there is quite a redistribution of workforce. Although, most of it are probably some prepared/snapped animations for bots who walk nearby the mangonel with no real impact on the whole operation, especially that one dude putting in the oil is interesting. Interesting if you take the Bannerlord mutliplayer into account. It seems that—unlike in Warband—nothing happens as "deus ex machina". If something is supposed to be somewhere, then there is someone who puts that "something" there. I don't know how the multiplayer implementation will look like in the end, but the idea that you have to actively cooperate in order to effectively use the siege engine would be quite new and quite interesting. For example, you would be able to operate the engine by yourself but the whole process could be speeded up if there would be someone who would put e.g. the oil/stone in the right place, so you wouldn't have to do it by yourself. I would like that idea. Not mentioning the trebuchets.
P.S. Since I mentioned the blog post about siege engines, it's kinda nice to finally see how the trebuchets in Bannerlord will look like. Plus, the "…ladders can be pushed away from the wall by the defenders" statement also arouses quite some expectations.