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Maps needing balance/fix


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#101
Baron_Jan_Willem_XVII

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Viking fjord needs more barriers in the back of the map, defenders are able to go past it and attack from behind the map.



#102
BlackDeath

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Viking fjord needs more barriers in the back of the map, defenders are able to go past it and attack from behind the map.

Don't think so, attackers could/should use same ways to attack from back, only move/say attackers to try to go there :rolleyes: 

:viking:  :stab:   :medieval-soldier-spear:

 

ps: defenders normally don't attack...  they defend ^_^


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#103
Baron_Jan_Willem_XVII

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Don't think so, attackers could/should use same ways to attack from back, only move/say attackers to try to go there :rolleyes:

:viking:  :stab:   :medieval-soldier-spear:

 

ps: defenders normally don't attack...  they defend ^_^

 

Unable to get in the back bit. I tried all possible entries as an attacker, I get blocked via the hitboxes in place to prevent going up. Might have gotten the map name wrong but it's the one with the ship and two siege towers with bridges. Also with that balloon that generally gets shot down first in the first few minutes.



#104
BlackDeath

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Unable to get in the back bit. I tried all possible entries as an attacker, I get blocked via the hitboxes in place to prevent going up. Might have gotten the map name wrong but it's the one with the ship and two siege towers with bridges. Also with that balloon that generally gets shot down first in the first few minutes.

Map is correct, Viking Fjord, and if you can't get the back maybe because is well defended, so... (try ninja mode :D ) :rolleyes:



#105
Snow Mexican

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For Minas Tirith can the third and last gatehouse be indestructible? Or manage to make it so that the trebuchets can't hit the third and last gatehouses! Minas Tirith is by far my favorite map because of how long the match can be, the layout of the map and all the chokepoints. I love playing on Minas Tirith because of the chokepoints and all the good archer positions, but it kinda is not that fun to me when the third or last gate is destroyed before anyone reaches it. If you cannot do this, then please make it so that we can easily stop enemies from using the trebuchets!


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#106
Lenna

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For Minas Tirith can the third and last gatehouse be indestructible? Or manage to make it so that the trebuchets can't hit the third and last gatehouses! Minas Tirith is by far my favorite map because of how long the match can be, the layout of the map and all the chokepoints. I love playing on Minas Tirith because of the chokepoints and all the good archer positions, but it kinda is not that fun to me when the third or last gate is destroyed before anyone reaches it. If you cannot do this, then please make it so that we can easily stop enemies from using the trebuchets!

 
Hi, this one particular thing has been discussed here several times before; there was even a dedicated topic covering this initiative. Check the A remark about Minas tirith (closed) thread and the Have a suggestion? Tell us please thread.



#107
BlackDeath

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For Minas Tirith ...

please make it so that we can easily stop enemies from using the trebuchets!

Again I will say...

Trebuchets are into castle and own to defenders, but if attackers can conquer these and use against castle/gate/doors/walls/defenders...  well it's ok and acceptable.

For next try better strategies and defence of own siege weapons :rolleyes:

 

To me map is balanced.


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#108
Chivalrous_Roamin_Knight

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Again I will say...

Trebuchets are into castle and own to defenders, but if attackers can conquer these and use against castle/gate/doors/walls/defenders...  well it's ok and acceptable.

For next try better strategies and defence of own siege weapons :rolleyes:

 

To me map is balanced.

I understand what Snow Mexican is saying here and I can agree with what BD has said too; although, I would like the defenders to have some kind of reasonable access route to the treb to defend it if an attacker is using it. However, I do like the archer duels BD and I have had when he's using the treb. :P

Just reasonable access to the treb would be appreciated; I'm not asking for an easy way to it, just a reasonable one. Saluti!


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#109
Snow Mexican

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Look if you won't do anything about the treb, could you add three ballistas then, one by the first gate, and the other two in a spot where it can hit the trebs



#110
Horatius

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Rochester castle

 

-Barricade build limit is on  550seconds, while being a 3 flagged map

-On the second layer the enemy opens the gate > enemies start breaking the second gate > defenders close first gate> defenders jump down to kill enemies who are destroying the gate> surviving defenders start breaking own gate because they cannot leave the place and are locked in.

 

First fix, set for each flag a new time limit?

Second fix, ehhh maybe tp door like hailes castle or smt?



#111
Baron_Jan_Willem_XVII

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Spoiler

 

On the Praven map.

While this is a legitimate tactic, it is a glitch and needs to be fixed.

Or move the pass point above the checkpoint or a secondary invisible one.



#112
KingArthur

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Those barricates can be destroyed. As you said it's legit tactic. Nothing to fix.



#113
Horatius

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Viking Fjord

Attackers get behind the invisble walls at the back of the map, there they shoot people. I think they get there with a baloon.

Fix: more barriers.
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#114
BlackDeath

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Viking Fjord

Attackers get behind the invisble walls at the back of the map, there they shoot people. I think they get there with a baloon.

Fix: more barriers.

This map have open access to this place enabled for defenders (from back/left mountains, behind houses), so you (as defender) can go there to fight them.

I playing as attacker, sometimes have achieved to move there (walking) to kill sniper/s hidden :archer: :sword-men:


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#115
Chivalrous_Roamin_Knight

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This map have open access to this place enabled for defenders (from back/left mountains, behind houses), so you (as defender) can go there to fight them.

I playing as attacker, sometimes have achieved to move there (walking) to kill sniper/s hidden :archer: :sword-men:

This IS what I appreciate to see in maps; I don't appreciate unbreakable or non existent "windows" (or clear openings) that are barriers where a player is restrained access to or get somewhere to. :huh:


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#116
Horatius

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This map have open access to this place enabled for defenders (from back/left mountains, behind houses), so you (as defender) can go there to fight them.
I playing as attacker, sometimes have achieved to move there (walking) to kill sniper/s hidden :archer: :sword-men:


Lol what?

There is an invisble wall, they are behind it and we are suppose to walk around the invisible wall? U kidding right? Tf would be the reason of that invisble wall then.

#117
Chivalrous_Roamin_Knight

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Lol what?

There is an invisble wall, they are behind it and we are suppose to walk around the invisible wall? U kidding right? Tf would be the reason of that invisble wall then.

Horatius, hmmm.....I'm not sure where exactly you're talking of. Are you meaning the mountains behind the tower and not the house? I was talking of the mountain/hill area behind the house accessible thru the open window. Not sure if you can get to where you are talking of if what you mean is behind the tower.


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#118
BlackDeath

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I mean here, this way:

Attached File  fjord.jpg   44.48KB   0 downloads

 

any other way out of this route (more or less) is blocked to get there



#119
Chivalrous_Roamin_Knight

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I mean here, this way:

attachicon.giffjord.jpg

 

any other way out of this route (more or less) is blocked to get there

Ohhhh, well as far as for me, I was thinking to the waaaaay left where the tower is that's connected to the house.


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#120
Horatius

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I mean here, this way:

attachicon.giffjord.jpg

 

any other way out of this route (more or less) is blocked to get there

Talking about the tower that is connected to the keep, you can get behind there. There is an invisible wall there so you cannot get behind the keep but people are behind that wall.




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