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Maps statistics

mountandsiege maps statistics

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#1
KingArthur

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Usefull statistics of maps played on our siege server in last week:

From 26-06-2017 to 02-07-2017:
Spoiler


From 16-06-2017 to 24-06-2017:
Spoiler


Before 16-06-2017: 
Spoiler

  • Aeneu, BlackDeath, Aratar and 5 others like this

#2
BlackDeath

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@KingArthur, just I was thinking about to ask you for some similar, to test about randomize factions, thanks ;)

Btw I see a lack of info for factions statistics... what information do they refer for? is it showed as attackers, defenders? :ask:

 

explained better:

Nords        Swadia        Vaegirs      Khergits      Rhodoks      Sarranids   <<<  what factions were played as attack. or defend.?

    5                0                0               0                4                1



#3
BlackDeath

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Well leaving aside balance in maps, I see that "strategy for attackers" works better in general :D

so defenders need some help about how could they improve their strategy too.

Maybe good if some defender want add some tactical ideas here: http://community.tro...-and-enginners/ :)

---------------------------

 

Now, about balance in maps, most of they are well balanced, even if statistic is showing data counter to this.

Btw for maps that lost most of rounds for defenders will be revised again to improve few more. 

 

After study statistics above, I want post a list with that I think need more job for balance:

 

Need balance for defenders  (* = few balance // ** = high balance)

  • Khirin Castle **
  • Rudkhan **
  • Tonbridge **
  • Nomad Camp **
  • Winter Castle *
  • Helm's Deep *
  • Sebun *
  • Landek Castle *
  • Peak of Interest *
  • Sykarnom *

 

Need balance for attackers

  • OverSeers Post **
  • The Rock *

 

Maps that were edited for balance and more since April/May 2017 (* = testing still)

  • Hot Gates *
  • Beach Defence *
  • Tartstone *
  • Beacons *
  • Snowy Castle *
  • Nord Hill Fort *
  • Arabian Heat *
  • Lakeside Redoubt *
  • Steppe Siege *
  • Praven *
  • Vesin *
  • Broch *
  • Jameyyed *
  • Nairut Patrol *
  • The Castle by Kafka *
  • Hadrian's Wall *
  • Howlstone
  • Motte and Bailey 2

 

Some of maps in this last list were just edited in last days already, so maybe good wait some time to see next statistics, to test/check before add these * or more maps to list needing edition.


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#4
KingArthur

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Before you start to edit the map, let me do it with some of them.

The statistics are related to the wins.

Consider that many maps become unbalanced with less than 100 players (morning and night), for this reason i prefer we focus on making maps balanced for 80-100 players and activate lifes with more.



#5
BlackDeath

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Before you start to edit the map, let me do it with some of them. << don't worry, don't think edit any by now, I will info before do it

i prefer we focus on making maps balanced for 80-100 players and activate lifes with more.

About lifes, players (attackers) are complaining many in last days, because sometimes they just join defenders and get less lifes still, because round is already running, so this is worst for defenders and maybe good give few more lifes.


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#6
KingArthur

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Lifes are the only way to balance some maps with many players. However lifes are enabled only on second round in specific situations.

#7
Horatius

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How many people ever use all their lifes in 1 round? Maybe 1-5, and with a team of 90 players that doesn't make a difference tbh.

 

P.S. Never noticed that attackers win so much, mostly when I play the defenders win.... lol


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#8
BlackDeath

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I'm saying put more lifes (+2 by ex.) to compensate to players just joined at middle of round, that they are who complain about this, I didn't say disable lifes system :)

 

I play always as attacker, and +70% of times we won :D

and I saw also (few times) that when I'm at top of score our team lost, so it seems that team is bad when this happens :loool: (normally in score list my place is between 7-15 up, but as teamwork I'm pushing forward constantly my team, always ahead, never to backward!!! ;))


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#9
White_Potato

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Hi all, i'm back from holidays.

 

Quick summary of the data:

 

Overal:

Defenders won: 323 rounds

Attackers won: 669 rounds

(ratio 2.07 for attackers.  33% for def, 67% for atk)

 

Nords won: 221          (22.3% of the rounds)

Swadia won: 212        (21.4% of the rounds)

Rhodoks won: 209      (21.1% of the rounds)

Vaegirs won: 175        (17.6% of the rounds)

Sarranids won: 123     (12.4% of the rounds)

Khergits won: 52         (5.2% of the rounds)

 

 

 

Most frequent maps:

28 Turin Castle

25 Winter Castle

25 Hot Gates

24 Helm's Deep

24 Wine Castle

23 Khirin Castle

23 Beach Defence

23 Snowy Castle

22 The Castle

22 Nairut Patrol

 

 

 

Most imbalanced map for Attack (with % wins of all factions):

Xt22Ywd.png

 

 

 

Maps where Defenders were better or at least equal:

06ftsbG.png


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#10
BlackDeath

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@White_Potato this confirm that I said: ~70% of times attackers win :)

 

ps: Must to say too, latelly defenders are working better than before...  Keep On!!!  :stab:

 

a last hint: never "celebrate" before end round :P  >>>    :applause: :stab:   ...... :riding:  :banane:   

:loool:



#11
Teocles

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kerghits score looks like bubba's final marks


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4u9hua.jpg


#12
Remono

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Thanks for the statistics, it's nice to see some hard numbers. :)  

A small addition to the win/loss ratios of maps.

 

Defender can only win 2 rounds on a map while attackers can win three. 

So if defenders win all round on the map and later attackers win all on the same map the ratio says 66% win for attackers even if both technically won one complete map.

In addition this leads to unbalanced maps (in favor of attackers) get more played rounds on them and can thus seem even more unbalanced.


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#13
White_Potato

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Good point Remono.  But still there are plenty of maps almost impossible to defend and maybe 2-3 impossible to capture.

 

last 1h in game  attackers won something like 3 maps in a row wih 3:0


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#14
Mister_Bubba

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Damn... i never thought that always choosing the defender team could unbalance so much the stadistics.

I feel guilty now.


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#15
Horatius

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Seems like I need to play more to help those silly defenders.
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#16
Falcon

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Perhaps add Khergits back in to attacker rotation?


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#17
KingArthur

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The problem is in morning and night when the server has less than 100 players. Maps are too balanced for 100+ players. Unfortunately we can't do much for this. The other problem is with the factions like sarranids and khergits which are weak when they play with nords or swadia.



#18
BlackDeath

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"Hard Siege" (for any of roles and/or factions) helps you getting more and more skills... so to me it isn't a problem.

This is as if you had some levels of difficulty (as in sigle player), but in "one same step/level" only.

 

The practice is all ;)


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#19
KingArthur

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@Black, the players are too lazy, they don't do teamwork, they open doors (minas tirith, beacons ecc.) thinking to be heros.

 

In my opinion we've to follow these rules about mapping:

  • balance maps for 80-100 players.
  • if the map is unbalanced for attackers with 110+ players, we enable limited lifes system.
  • avoid to add tunnels if possible. Some maps get unbalanced by tunnels with few players (wine castle?).

Edited by BlackDeath, 20 June 2017 - 10:23 PM.
btw Wine Castle is better balanced now than was before

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#20
White_Potato

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the true key to balance is in max number of players in teams.  For exampe very hard map to capture should have settings like max 40% of players can be defenders.

Each map should have own individual settings and some script should set the % by analysing the statistics.

 

for example:  old Wine Castle  max 35% of defenders,  the rest goes to attackers.  If defenders will start loosing a lot with 35%, script shuld set 40%.

 

a script like this should be one of the first mods in Bannerlord.


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