Yes, but you cant fight them when there are fifty of them shooting from all the sides. There are just to many of them.
This is same that say: There are many infantry "shielding" gate and is impossible to pass them...
This is the meaning of "teamwork" in siege (and battle too), and for this happens must be more than 5... 10... 15... 20... 25... ??
(Most of times there are no more than 25 ranged in each team)
The difference is: that 25 troop (whatever is) doing a good strategy (teamwork) instead of running alone around map thinking that are heroes, make it (win round/s) possible
Then why attackers win more rounds?... (I mean for balanced maps ofc)
Maybe because they only focuse in get flag as final option and all their teamwork is focused around this target too, but defenders need make a "fast" strategy for each casttle, then they go scattered around map to cover all possible entrys and time runs against them always?
They (defenders) should go OUT casttle to fight (as first option), because doing this, they get more time to respawn after die (the time that attackers need to reach flag), to reach/defend the flag in next respawn if necessary.
When this happened in many rounds that I saw, defender's strategy was better than in others where they was almost "stucked" near flag from beginning or round...
They should have a "mixed-options" in mind between this 2 things: outdoor and flag.
ps: I know that this is off-topic now, but if (any of) you think that these ideas can improve for defenders, move or copy-paste post here: http://community.tro...-fight-academy/